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#feedback

10/17/2014 2:43:40 AM
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Wall o Text - Things Destiny NEED to improve the game for long run.

Destiny Getting you down? Things that NEED to be done to make it a better game. ========================================= Some.. SOME of the things CAN be concluded as "opinion" but 95% of it is hard points of accurate consctructive critisism with the goal of bringing the game up to standards higher then what it is now. ----------------------------------------- GENERAL ------- Character User Interface... == "Faction" tab... used to CLEARLY list at any time all of your factions and thier respective levels and EXP bars... this way that people know thier levels.. how close to the next level.. ect while out in the field instead of being forced to runt o tower then find the faction leader.. which in the case of events might not even be available. This goes DOUBLE for the Bungie.net/app interface.. its a stat site.. and does NOT have your faction levels.. WHY? "favorites" on items.. so these items can be clearly marked and locked as KEEP... to prevent acidental deletions. "Beta Sigil" add it to the special requisitions officer so it can be rebought for other characters and saved in case of acidential deletion witht he rest of the earned rares. Player VS Enemy --------------- "6-man Patrols." seriously..you dont have an option for the host to limit joinees to 3 players.. so when extra friends join.. and we get bored of raiding.. or crucible.. we want to play togeather on a patrol map.. explore.. race sparrows.. wait.. we cant.. only 3 allowed. except venus.. where you can start VoG and explore the planet freely as a group of 6.. just cant do patrols.. or other planets. everyone wants it and theres nothing to lose by allowing it. "Faction Specific Sparrows and ships." this is a no brainer.. not just tier 2 sparrows but tier 3... becuase the orange.. and more orange that vanguard offers.. and ONLY vanguard.. makes me want to stick with my slower tier 2 that has so many more choices of colors. 1-3 different color/pattern designs for each faction.. buyable when unlocked through levels is another way to customize and show off faction pride. its a simple color reskin and is EASILY done for both sparrows and starships alike. again no excuse NOT to have them. Bugs ---- [im on ps3 cant confirm these are on other versions] "Strike ammo drop," killer bug.. most common on devils lair but happens occasionaly on ALL raids.. and recently even several of the Queens Wrath missions where ANY ammo simply will NOT drop. Not talking about ammo juggle.. im talking going through a FULL mission.. and NOTHING drops from any enemies. often requires a full mission back out and restart to fix. Rather critical bug for the longer raids/events. "Exotic Remote Control shotgun range," NOT talking about a new RC.. but a fully upgraded one... when aiming down the scope it gets the intended damage boost for precision damage but is still only damaging up to about 10 feet.. 12 feet plus and im only doing 5-7 damage to dreg.. http://www.bungie.net/en/Forum/Post/69565745/0/0/1 ive done extensive testing and repeatedly confirmed this exotic IS indeed .. bugged. Character Fixes --------------- This is NOT PvP ballancing. thats another wall of text. Being ive only extensivly played titan im limited to these issues.. others are free to post problems of REAL concern for other classes. "titan Grenades" Flashbang- great and usefull starting grenade.. medium damage and stuns in both pvp and pve.. but becomes useless when others are unlocked... needs some love to make it a viable option late game. Pulse grenade- enemies walk around in PvE... pivotal in defence in PvP.. leave as is. Lightning Grenade- too small radius to be usable consitantly on PvP but best titan grenade in PvE when enemies stand still. ballances out pulse.. leave as is. Magnettic grenade- sticky modest damage has its uses in both modes, great for void boost missions.. leave alone. Spike Grenade- utterly useless, minimal damage.. almost no radius.. and pitifull duration. the defenders attemt at a lightning grenade that fails in every regards and needs a total rework. literally all 5 other nades for the class is better in both PvE and PvP. Supressor Grenade- another nade that needs a total rework. removes abilities and does moderate damage... problem is it has a delay detonation.. and is non sticky. this means in PvP when you use it when you suspect an oponent is about to use an ability on you or a teammate.. the time you toss the nade.. and it detonates moments later.. enemies moved.. already used the ability.. and damage is done. making it for its intents.. useless in PvP... make it either impact detonation or sticky to give it some viability here. PvE its even more useless.. it prevents hobgoblins and hive knights from using thier shields.. and the easily avoided psion shockwave.. thats about it. doesent stop the vex from teleporting.. doesent take down a hydras shields.. does nothing vs bosses. utterly useless save for one modest damage hit which the magnettic grenade does far better. "Titan Jumps" of the 3 jumps.. sadly by design of the VoG.. loot chest hiding locations.. and PvP... Increased Height dominate.. and often is REQUIRED over control or Catapult to even acess key areals of the map and missions.. i love the control mode.. but always finding myself being FORCED to changed to Height just to advance an area.. and control is far too slow to be safe to use in PvP. exotic bootsthat allow the use of all 3 would be a VERY popular item.. and make the other 2 options viable. "shockwave" is far too short of a range... not asking for the long range of the psions wave but 8 feet is just a total joke when compared to the flexibility and usefullness of the other 2 sooper modifiers.. especially with a certain helmet equipped. just about NOBODY uses this in PvP and PvE.. and for good reason.. it needs a bit of a range boost to make it more tempting to use and to give some sort of range to the titans super ability. "Storm Fist" gods.. where to start.. firstly it does NO damage. its intent and effect.. is to remove ark shields from your target. which it does great agasint captains in PvE. problems is elements have no effect in PvP making this ability completly useless in PvP.. especially compared to the other classes melee abilities. PvE.. where elements take effect.. if your going into melee.. 19 times out of 20 the targets already weakened.. and without shields.. again making storm fist.. useless. skill needs a total rework. -Overload, instant reset of a skill thats already mostly useless just makes htis addon.. equally useless. -Discharge, lil better but making your melee punch AoE every few minutes.. and with such a small AoE.. creates more work then its worth to try and save this charge for a tight group of weak enemies to use it on... even then it wont kill them. another useless skill. -Amplify, kills with storm fist further reduce your super.. ALWAYS a good thing.. and far more usefull then the other 2 boosts in every single way as it actually gives your storm fist meter a purpose. "Disintergrate" creates a shield when you melee KILL someone.. the other two clases activate thier shields on a mere HIT.. not a kill. This needs a change to make it considerably more viable in both PvE and PvP. "Gift of the Void" shield ultimate only drops 2 orbs of light.. a joke compared to the other classes... this ability has the potential to mitigate that.. sadly it caps out at an additional 3 orbs. this needs to raise to at least 4.. for a total of 6 under HEAVY fire.. to compate to the 6-8 orbs that other supers can easily create under similar situations and allow as a support class to alow your teamates to use their supers.

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