JavaScript is required to use Bungie.net

Forums

10/15/2014 11:09:09 AM
0
[quote]it's almost always better to incentivize than the penalize[/quote] This is a core, fundamental principle in games and in role playing/large world grinds especially. Bungie seems to have missed the boat on it everywhere including the raid. There are Four activities that I think are properly incentivized at large. Nightfall gives me the week long buff and a decent shot at a Legendary/Exotic (got Exotic Hunter gauntlets last night). Weekly gives me 9 strange coins, the Daily gives me some ascendant mats to work on some gear. Daily Public events also give me some ascendant mats. Beyond that the rest of the game is "do this task for a low percentile chance of reward". I agree with a lot of what you are saying regarding the platform kill volume. Bungie designed the Templar level, knew full well those platforms were within range of everyone's jump/glide at that point and pushed the raid out built that way. If they didn't want us to potentially use them to our tactical advantage they should have playtested it first and then once someone found this method simply [i]shorten the height of the stone columns that players use to reach the sniper platforms[/i], then publish the raid. If it was done that way, no one would have ever gotten up there and no one would feel that Bungie is telling them [quote]You are having fun incorrectly. You are playing wrong[/quote] This is exactly how I feel now. I have beaten the Templar both ways and depending on the group I am with the tactic was used because it better suited the group. I would tell Bungie overall with Destiny you are designing wrong and your are responding to your community incorrectly. Bungie was in a huge hurry to get this Raid out live so that the 1% of the player base who was 26+ at the time could have a go at it. One week, [i]maybe even a few days[/i] of play testing would have revealed this and a [i]better designed game[/i] would have removed the potential for people to feel slapped in the face by their game publisher. When presented with the tactical option the high ground with cover is always preferable to being on ground level with a 90 degree obstacle to peer around for cover. Yes it is quicker to kill the Templar from the ground because killing the Harpies powers the relic holder's super faster but it is safer to play from the elevated position with a sound strategy that the environment provided enabled. The raid frustrates me on a lot of levels none of which are based on difficulty. There is a substantial time investment required for nothing more than a roll of the dice with the RNG to get what you are really looking for. I have never gotten anything from the raid but ascendant mats (which I can more easily acquire elsewhere) and a useless class item.
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon