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#Gear

Edited by BLUENINJA: 10/13/2014 6:47:08 PM
241

Raid gear SHOULD NOT be the only way to level 30!

Something that everyone I talk to agrees on yet no one seems to point out online, is the downright terrible decision to make raid gear the only path to level thirty. Perhaps you've already heard this before and no longer care, but I challenge you to. this is a flaw that needs to be fixed, for several reason. 1. It nullifies ALL FIVE FACTIONS. Are you really telling me that every single one of those legendary armories the five factions have were [i]stepping stones[/i]? You bust your bottom to get all that gear, only to be left once again at the mercy of the RNG? 2. we BUSTED OUT BOTTOMS to get that gear! I didn't spend literal days in the crucible getting all those marks for you to tell me that I have to give them up if I want to be level thirty! That is unacceptable! In fact it's downright disheartening. We didn't work that hard to have it surmounted by a couple hour long raid. 3. Save a shader and one gear piece, everyone would look the same. looking the same as everyone else should NEVER be the goal in an RPG, that's ridiculous. So we get one exotic armor, and a shader to look unique. otherwise we have literally the same armor as everyone else. Honestly how did that slip through the cracks during development?? 4. What about future raids? assuming you get different raid gear in future DLC raids, that means you have practically nullified one or more perks on your fancy VOG raid gear. Now, if the level cap goes up, fine, that makes sense. But if it does not, you now have armor with useless perks. I'm not saying raid gear should be on par with faction armor, not at all. It SHOULD be better. just in different ways, perhaps granting lesser bonuses to all three attributes, instead of a specialized two like most legendary armors, or make the raid armor require one less defense upgrade to reach max stats, making it easier to upgrade than faction armor. There are ways to make raid armor special. But giving it exclusive access to level 30 was a terrible decision. I've built an entire play style around my armor, one that won't work with raid armor. In fact, seeing as there's basically only one armor, MOST peoples play styles don't fit. How is that ok? leave a comment stating you're own thoughts. Hopefully they will understand the problem with this decision, and fix it soon. EDIT: Thank you for your feedback. It seems that some like the raid system, but others are frustrated by the "exclusive" nature of the raid armor. So, allow me to reign in my thoughts to this: customization. Perhaps the biggest downside of the raid armor is the fact that there's only one set. So "your" guardian, as bungie advertised, is really just the same guardian as evey one else minus one equipment slot and a shader. Bungie advertised that the character was YOUR guardian, that you were unique, but if you want to be the best, bungie wont allow you to be unique. This is my biggest complaint. perhaps this won't change until the DLC comes out, and if so, oh well, I still believe they need to fix this.

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  • Edited by BLUENINJA: 10/13/2014 3:34:04 PM
    I understand some of the points you are making. Obviously the raid gear is not the final step, sooner or later i will have to get ride of my gear. But in its current state, there [i]is[/i] nothing else to do at level thirty, so while level 30 may be more like a badge of honor, why should raiders (lucky ones at that) be the only ones with that badge? What about the crucible champions? The faction heroes who are rank 10 for some strange reason? Team cooperation should not surmount time spent in game. Level thirty should be a testimony of your loyalty to destiny, not proof that your good at fps's in general. Save that for the emblems. With two months left before expansion, shouldnt the people who have played everyday with no luck for a raid run still be able to say that they are level thirty? Getting back to basics, isnt leveling up about [i]playing[/i] the game in the first place?

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