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10/13/2014 2:38:04 PM
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Switched to gunslinger recently, still getting the hang of golden gun's aim but I'm in love with the throwing knife for sure. As for what I meant talking about clumping up, I meant when a whole team tries being in one cap zone. That's just begging to get bombed, fisted or electro-shanked. At the least some of them could spread out a bit to cover the area and protect those capping surely, instead I can just run on up and get a merciless wipe since I tend to save my super for when I think I'm bum rushing a group I could never beat in sheer gunplay(I'm not MLG enough to take down half a team or more with just a shadow price in open confrontation, although I also deduct 1 from the least number of people to super down to 2 if someone's using a Suros). I think what I'd find fun is to have a different game mode, maybe with larger-scale maps that had a good combination of tight corners and open spaces(unlike the functional one-or-the-other dynamic most maps seem to have even if designed otherwise), where supers would be turned on and have them inactive everywhere else.
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  • I see your point, but it's hard enough to find people that play objectively in the first place. It is already a joke since there is hardly any emphasis on objective play. The fact that it all STILL boils down to who gets the most kills is kind of silly IMO. BF handles that well with the ticket bleed bonus for holding more objectives. technically yes, each ticket is an enemy life, but you could go 0 and 12 and top the boards if you cap flags like a boss. That is teamplay oriented. As much as I don't like CoD, their Domination mode handles it well in that kills mean absolutely nothing toward winning the game. Aside from killing people in the way of capping a point, there is pretty much no emphasis on kills having a bearing on the game's outcome. Usually, the team with more kills will win and well they should because they are outplaying the other team, but unless you get a nuke in MW2, kills mean nothing in Domination. How does objective play help you in Destiny? By rewarding more points per kill... this system in and of itself is broken. It is an interesting premise, but it basically makes every mode TDM at its core with small incentives for objective play. And the incentive is further diminished when you make the control points death traps. I understand where you are coming from, but why does there need to be someone sacrificing the potential for points just to avoid a wipe? Also some of the points are oriented in such a way that even if you're standing off to the side with a decent, protective LoS, the entire area is so small that the splash damage gets you regardless TL;DR version: having the ability to go up against a full team and win in a matter of seconds without hardly trying is dumb. Stop punishing people for trying to play the objective (even though it means jack squat), no matter how dumb it may seem to have everyone piled on one flag because at least they are capping flags!

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  • I once saw a team full of Suros users that just ran around from point to point together. In my mind that's when the anti-tank rifle deserves to be unleashed. The rest of the time, while I see what you mean, if the enemy team is all going for one point they don't ever need to all be on the objective. Even on Blind Watch's point B, where the point is closed in on almost every side, you could always just have people down the stairs or out the door watching the paths from A and C. There's no point in instacapping if your team opens itself up like that right after, but at the same time you need supers because otherwise a full team like that would just be a war machine and dominate by hexa-teaming any unlucky -blam!-er who comes across it. Which would make the points even less important to winning.

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