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10/13/2014 12:01:32 PM
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Just as hilarious as people trying to nerf Bladedancers because they are too stupid to run away and not constantly try to shotgun people..even though - jumping - shotgun hit - melee - kills a bladedancer.
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  • Your talking about scrubs but no you cant run away its like punching a lion on the dick then tryiny to run away yeah lets see you run way from that

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  • all people do is complain, there is no winning, like Fist of Havoc is almost instant and has a pretty large AoE. Same with Void walker, Sunsinger can spam like 10 grenades and melee you getting a shield untop of the armor from radiance. Defender has a shield that can only be cancelled by ANOTHER SUPER or if Titan is stupid, by running in and killing them. Gunslinger has 3 bullets witch can cause targets to explode, so you can kill like 9 ppl in 3 shots, assuming you find 3 groups of 3 that fast. People only knock on bladedancer because its fast and they shit themselves at our flash like speed :p

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  • Edited by Nuadin II: 10/14/2014 12:52:36 AM
    I'd actually say Gunslinger, Defender, and Radiance are the three supers that aren't exactly "instant". You have to play those specials well (imo). Radiance is really good, but can easily fail if you do. Though the resurrect one used to make me mad when I first did PVP. Gunslinger only gives you a few shots, yes they are insta-kill, but you have to hit and have a higher chance of being "taken out". Playing as both Defender and Striker myself for the Titan, I can say that any Defender that thinks bubbling up means standing in there and just waiting... is playing it wrong. There are times where that's what you have to do, but diving in and out to renew the shield as multiple enemies swarm you and still managing to be able to take them out.... knowing when to identify incoming super from a titan or warlock based off their movement... Knowing when to get out of that shield because holy shizer that's a bladedancer charging towards you, and that dome is just too tight of a place to kill the BD...That... takes at least some skill and some luck. Maybe it's this way for all classes though and we just don't know it.

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  • Edited by Icegodleo: 10/13/2014 12:09:41 PM
    Yes I tested this it works! wait... wait no... The blade dancer can jump higher than every other class... that's right I died. NERF is needed and to say it's not is really, really, really shortsighted... sorry. I'm not saying make it useless but if my super is limited to the ground why the hell can BD's fly? Why can BD's move faster than any other class? Why do BD's have the POTENTIAL to kill more than any other Supers? Why do BD's get an armor boost? They have a perk from EVERY SINGLE other subclass. Yes a face full of buckshot can kill them but it can kill EVERYONE else. Yes concentrated team fire can kill them but it can kill EVERYONE else. To use a pokemon reference just because Arceus can die to the move fissure DOES NOT mean it doesn't belong in the Ubers category. Just because BD's can be killed doesn't mean they aren't OP.

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  • While I agree, I'm pretty sure the Titan extended jump still jumps higher than the BD. I'm always out jumping my roommate who's blade dancer.

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  • Dear Icegodleo, from your icon I gather that you're a Titan~ Now, perhaps you should stop lying about FoH~ If it's limited to the ground, then why have I been swatted from the sky after the "Higher than any other class" Jump? That's what I thought, just another Titan who whines about things they don't understand~ Congratulations on your promotion to "TrollTitan the one-millionth". Your certificate is in the mail

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  • FoH is limited to the ground, since you know thats what they strike. they maybe able to jump in the air and slam into the ground thats it. The game is not perfectly balanced like everyone claims, tweaks are needed. Like Titans bubble the timer could be shorter for pvp because it lasts way to long. Seriously it's players like you who just want there favorite class to be OP and not be tweaked when there are legitimate complaints.

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  • That's just it though, his "Legitimate complaints" AREN'T legitimate~ No Titan has explained why I can be smashed out of the sky 10ft away from their "Narrow vertical AoE plume"~ So don't perpetuate the blatant lie that "It's limited to ground". Seriously, it's players like you who want the weakest supers to be nerfed that make me sick. FoH and Nova are nearly instant, so why do they get damage reduction while it's activating? Why can a hunter activating Arc-Blade die near instantly to a shotgun to the face and then lose their entire super bar? Just more reasons why Hunters shouldn't be nerfed~ Keep dreaming Titantrollbunny~

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  • You can dodge the warlocks super easily, titans have aoe. Do you know what aoe he does? Doesnt sound like it. The area where they smash is where it gets affected including air. Titans are easy to take out or avoid the smash if you have blink *hint* warlocks and hunters. No other super has a lock on like arc blade. Sorry but the majority of complaintd about supets has been arc blade. Like ive said before sunsinger, defender and blade dancer need some tweaks. It's a false perception that everything perfectly balanced. Hell my cousin plays a hunter and he even agrees that arc bkade could use some tweaks.

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  • Ohhhh~ So what you're saying is the Titan AoE isn't LIMITED TO THE GROUND~ Thank's for clearing up the total lie of most titans~ Why does everyone simply assume that EVERY hunter uses blink? tbh, I can't stand it~ I use the upgraded double jump because it gives me better range than blink~ No other super aside from Golden Gun (Hint, the other HUNTER super) requires player input to use after activation~ apart from maybe Sunsinger. So why shouldn't we get to have a slight lock on (given everyone knows "Run around the corner = No target lock"). Backpeddle away from a Titan about to FoH or a Warlock about to Nova you, what happens? You die~ Backpeddle away from a Hunter using Arc-Blade, what happens? You shotgun him square in the jaw and he drops like a brick~ You talk about it needing a nerf for it to be balanced, but then you ignore all the horse shit cheese ways to kill arc-blade that don't work for any other class super. Titan's FoH needs a tweek so it's shockwave doesn't wreck someone behind a freaking wall 15ft away, GG and Arcblade need a tweek so we deal some form of AoE damage while activating. ^ expecting you to ignore everything I've said and accuse me of playing favorites again~ Titans aren't known for their reading ability or critical thinking skills~

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  • Funny becuase huntards arent known for what balance is. Aoe upon activarion of arc blade? More like a few seconds of invulnerability upon activation of arc bkade and golden gun. Also golden gun has the best chance of not getting any thing with thier super. Out of the two golden gun needs a slight boost while arc blade needs a slight nerf such as reduce timer or to not be able to teleport all over the place like crazy. Also the aoe is very minimal on FoH and if it does go through walls it needs to be patched. Again it doesnt really sound like you know what aoe does. Also btw i play a warlock and a titan working on a hunter. I've got more than one class princess so try again.

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  • Well take a look at some of Icegodleo's comments about how the damage reduction for Arc blade is soooooo OP, adding a few seconds of Invulnerablilty would make him cry~ that's why I suggested slight AoE damage on activation. I agree that Blink is overused and fairly ridiculous, it wouldn't stop people complaining about Arc blade though~ "It's to hard killing them, I tried meleeing them and it didn't work! I use hundreds of rockets on them because I'm a liar or a cheater" are just some of the excuses as to why Arc-blade needs nerfing~ Also, in the same way that "your cousin" is a reputable source for Arc-Blade OPness, My friends that play Special snowflake Titans and Whorelocks are reputable sources on how OP Titan and Warlock is~ So dear special snowflake, don't rely on the "Well I've played that class and you haven't"~ It doesn't work for objective analysis~ Thanks for atleast conceeding the fact that FoH is broken, even though you won't conceed that the AoE is far more substantial than an Titan would dare admit~

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  • You get my first actual like on these forums! Thank you for saying what I was too hot headed to articulate!

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  • Lol you are right if a titan hits WHILE jumping or if you are in the small vertical aoe blast radius you will die but if you jump back and up it is useless... what were you saying about not knowing things? I don't even run striker that is just slam attacks 101 you learn that even with the pve boss fights. If you can't dodge the slam after seeing the startup I have no pity for you. If you got dropped on then yeah that sucks but at least your team is safe because the likelihood that you were all circle jerking in one small area is super small and if so why would you do that? Yes titans have an oh shit super but if anyone calls it a "large" aoe I just laugh

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  • So how do you explain a Titan killing me with FoH from 10ft away while I'm in the air? Also, It is a LARGE aoe~ given the fact that it can completely wipe out an entire room in one hit~ Blade dancers actually have to move in order to pull that off~

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  • Yeah because just being near a person and hitting a button makes it so much harder to use. Sorry if I jump in the air and use blink the hunter should dont be able to follow but yet they have an auto lock feature in blade dance. Blade dancer, sunsinger and defender do needs tweaks more than the other sub class's. Also 10 feet isnt that large of an area.

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  • It can kill a corner... and there is a shock wave ability for it.

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  • So then, do you feel it would be fair to nerf your ground smash Super that even though a blade dancer will Knife you 2x while doing your animation before you even get it off, you still survive and kill everything around you with the AOE of a Football field?

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  • Aoe of a football field? Are you trolling me? Serious question? And no it does not take 2 shots to kill a foh I really don't know how you would even get 2 shots off in it's short animation. I did think about BD over breakfast and I think a good solution would be to increase it's damage limit it to ground movement increase speed buff slightly and remove damage resistance. You then have speed lethality and can ACTUALLY be killed by gunfire instead of just claiming it to be possible.

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  • Edited by tre11style: 10/13/2014 3:27:50 PM
    the Football field part is a bit of an exaggeration for effect... but the titans AOE is HUGE. WAYYYY too big and this does need a review by bungie. And yes.. I have PLENTY of times button smashed my blade and gotten off 2 blade dancer knives on a Titan while his animation is in effect, and he gets his super off after they have hit, and he still lives. Let's put it this way.. it happens EVERY PVP match i play vs a Titan. so it's not lag. it's a stupid invulnerable point that while he's in his animation you can't be killed. And to prove that point... why is it the Titan now has about 50% HP left? because my super did hit him at least once... and that should be enough to kill him.. But apparently it's not. The Titan is a reactionary Super... and if it's HIT before he slams the ground by another Super... he should be dead, dead , dead. POINT OVER And again... you really think we can't be killed by gunfire? LMAO... dude go create a hunter and see for yourself how many times you get killed while trying to get close enough to kill your target. I get killed plenty of times by gunfire. You need to be on the other side of the coin before you start talking about something you have no idea of.

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  • ya, I've shot a titan doing his smash with my golden gun and it doesn't kill him. And he smashes me and I die. I don't care that I died....but we should at least even if I hit him with my super also.

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  • Sorry never seen that as a titan I've actually been sniped out of midair while using foh and no the hunter damage resistance is way too high saying I need to play a blade dancer to feel how UP it is just proves you are suffering from observer bias

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  • I've been killed mid animation using FoH.

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  • This is BS. The Titan has way better damage reduction in their super than the BD. The guy who said a Titan can survive two strikes from Arc Blade while in his FoH animation is correct. In fact, a Titan can "oh shit" hit his FoH as he is being hit by arc blade and survive and kill the BD. It is not an exxageration to say that 30% of all Arc Blades end in one, or even zero, kills and are ended by FoH. And the FoH radius is massive. Even at maximum jump height, there is no escaping it. I was playing Shores of Time and I was mid-leap in the air over the gap between A and B and a strike smashed the center of B and still killed me. Neither FoH or Arc Blade are broken. They have their own strengths and weakness. Arc Blade gets wasted more often than any other super, but it has the trade-off that it allows you to move around and look for multi-kills. Get over yourself man. You are a whiner.

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  • Sooooo, why are you still alive after pushing the OH-SHIT button while the Hunter dies if the damage resistance is too high? Yet more evidence that either the damage resistance for Titans is to high, or the damage resistance on the hunter is to low~ Take your pick and we'll raise/nerf which ever you feel~ Remember though, you're still gonna die a feck ton more~

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