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#Septagon

Edited by stosh: 11/14/2014 1:15:07 AM
36

The Seventh Column: Remembering our Heritage

When the topic of Bungie.net comes up, I often proudly, and loudly exclaim how I've been devoting hours of my day to these forums for the last six years. For some that doesn't seem like much time at all, and for others, it's an incomprehensible amount of dedication. Regardless of how others see the quantity of time I've spent here, the fact remains that I have grown up on this website. Just as I have changed, so has this site. The attitudes, the popular topics, and the faces, but there's one thing that has never changed. The pride. The sense of community. The heritage. This community has a rich heritage that stretches back farther then my own existence, and it's always been unique. How many other game developers can boast a rich community that's not only invested in the games, but in each other? How many communities invest the time and effort into something like the "Community Carnage?" Care enough about each other to execute "Average Joe" interviews? Make a "Bungie Bathroom Reader," filled with news not about The company or their games, but about community events? Or spearhead their own massively complex and comprehensive "FAQ" section? This community cares about its members, and loves each other's company, the past has proven that. But what of the present? Where have these projects gone? The Darkness weakened us, there is no doubt. Many members left unable to cope with the void that had formed, but from it emerged a stronger, and more devoted crowd. A crowd that despite the odds still worked on and executed large scale community projects. The community survived, and we approached the coming light with enthusiasm, but looking back, maybe we shouldn't have. Everything changes, trying to fight that is futile, but this community has changed, and truthfully, Bungie has changed. I still think Bungie is an amazing company, but I feel like they've lost touch with their community. With us. We've had our tools stripped, private groups reduced to barely a sliver of their former selves. The forums, are no longer forums. "Comment," does not encourage discussion the same way like "Reply." We were promised changes and improvements, and we got a lot of great things, but at what cost? It seems that this website has been made for the Destiny community. An effective tool for someone looking to check their stats, find a group to raid with, or stay in touch with their game when they're away from their console. What happened to the Bungie community? Where has the focus on retaining member gone? No old guard deserves to remain if it can't adapt to the new, but many of us have been eager to face this time of change and the new members it brings. To better this community, and to broaden its horizons, but it doesn't feel like that's what's wanted anymore. Why not encourage both? Why not make a home where the old member can bring the new member under his wing. Share the strong culture of this community. This community is unique, but it's slipping. Everyday I see more and more of the old guard leave, seeing no future here. Heritage is important. All I ask is that we are given the tools to continue the strong legacy this community has before it dies out. Engage in dialogue. Ask us what we need, and don't promise us anything. Just involve us; let us have a say in what is ultimately ours. We're here because we love you and each other. We ultimately want the best, and is it such a detriment to open up a little dialogue, make us feel like something more then fodder? This post is far too wordy, and far too reminiscent, I know, but it's important to remember. Don't be afraid of the new, our future awaits us, but don't ever forget where you came from.

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  • [quote]Empires flourish till they become commercial & then they are scattered abroad to the four winds -William Blake[/quote] This may not be the right place to say this, but I would say look at other companies to see where Bungie might lie. Blizzard was a creative company who made fun RTS games and ARPGs before Battlenet and then decided to do World of Warcraft. Now they are a corporate asset. Bethesda was once just Bethsoft - making fun RPGs set in the Elder Scrolls world. Now they've made ESO, and frankly I understand that it's something you either love or hate. Bioware is another company that made great RPGs and then decided to make Mass Effect into a series (and the firestorm of controversy that engendered in the end) and get themselves involved in Star Wars online and then got swallowed up by EA. There are probably others I am missing. The point is that all these gaming companies cross a Rubicon that can be a hallmark of success and but also of a fundamental shift in how they make games and what their goals become. Change, as you say, is inevitable and sometimes that change can feel for the worse if you are a fan. To me, that change seems to come in when these companies move away from their roots and try to branch out. One common way that happens - and I hate to say the word MMO's - but more like the notion of creating "persistent online worlds" that tends to get these companies in trouble - either with the consumer/fan base or in financial ways. I know this may sound contrarian, but to me that problem for Bungie started with Halo and the Microsoft deal. Granted, there were financial issues and also growth potential for them back then that created this scenario, but the point is that was when Bungie really changed in my eyes. Making a Halo story is one thing; but frankly after the first two games, I didn't need anymore Master Chief. I hate that every critic/reviewer when discussing Destiny refers to Bungie as the "Halo" guys; that's not who the company is to me and to solely judge them on that (no matter it's success) is like judging your favorite musician based on that one "popular" album. (My example would be try talking to Bruce Springsteen fans and they'll tell you that "Born in The USA" was hardly the best example of the guy's work just because it was popular.) In doing Destiny, I see some good and bad things. On the one hand, some of that old energy to be different and creative is there in what they are trying to build. I see some of the old ideas spun in a new way in this game and that level of fun I haven't seen in awhile. On the other side, given the potential disaster in precedent, I wondering if trying to go "persistent online" was the best way to do so. The fact they seem to have also shackled themselves to Activision to do so also doesn't seem like the right idea. Too many questions of questionable mechanics and issues of story-lines poorly managed speaks to either outside influence or poor design. Bottomline - despite the hype around Destiny - I remain hopeful that the game will grow better and that this will community will grow more positively. As you say, the trick will be to not forget, lest success create an environment that is not true to culture that made it. Thank you and apologies if this was too much lecture and not enough feedback.

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