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#feedback

10/7/2014 5:46:35 PM
1

duelling/social

Hi there I have a few suggestions for people to take a look at and let me know what they think or they would change. 1. They should have a text chat implemented for sure that should be across all towers (or allow more people into 1 tower instance) but in terms of things to do around town I say meh, the town is for function not for fun, as an MMORPG player I know it's not for fun considering ALL mmorpgs have had their main cities for function not fun. However adding a chat will allow people to find people for raids a little bit easier or for more cooperative strikes without matchmaking if people wanna try that. 2. I would suggest allowing a duel in the tower and in the open world for shits n giggles. Example: in the tower you have 4 sections.(North tower, main spot, hangar, queen area) Challenge someone to a duel and it'll transfer you over to one of the sections in a random spot(like ull be North tower and ur opponent will be in the hangar). So you don't know exactly where they are and you will have to look for each other in the tower so it would be more fair than just "duel me, pew pew, I win" cuz ur both standing beside eachother. As for open world duelling you would have to run up to the person and interact with them (so basically it would be hard to duel people trying to do other things and moving at a quick pace) so it'd be obvious who wants to duel. And so same thing would happen, example: In the cosmodrome let's say your in the forgotten shore, you will spawn in random spots in the forgotten shore area and will forfeit the duel if you leave the area for more than 5seconds (same as trying to leave the map to explore the "deadzone" as I like to call it) so you will be forced to stay in the forgotten shore if you want to win the duel. Now considering in an FPS one kill could be pure fluke and count for no skill Id assume people would decide to duel 3 times just to make it a 2 out of 3 duel thing to try and attempt to display skill. However I would implement an automatic draw if it goes past a certain time limit as not to waste people's time and make it so assholes who would decide to hide n wait it out til u get bored will no longer have the satisfaction of making you forfeit, but instead have to accept that it is counted as a draw and they didn't get to waste time like they wanted making many trolls(mostly rogues),who in many MMOs have abused that system to try n look better in duels(it's sad but true and boring). 3. Make patrols 6man instead of 3man, I'm not saying this because of difficulty(we all know patrols can be easily done by yourself) but for terms of fun and speed. Literally the only 6 person things in this game are clash, control and raids, that's it. I tend to do a lot of patrols just for bounties and grinding (collecting upgrade Materials) but half the time we got 4 people instead of 3 people and we have to do PvP when we have 4 people just based on 2 facts, which are that maybe all the people in party are not ready for raids or they don't want to and the only option after that is PvP, and not just any PvP, only clash or control. Being able to roam with 6 buds in patrol would make the game a lil more fun as you would be able to have multiple people searching for upgrade stuff and even split into 3 groups of 2 on the same map just to be able to spread across majority of the map and complete bounties quicker for reputation or bounty completion. Those are my 3 main concerns for the game, if you have any suggestions please let me know.

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