It's getting to be a common thing now during the Lvl 24 Strikes that I see these kids race as fast as they can through the Strike usually hopping on their speeder bypassing the first several mobs of lower level enemies which is fine but then they continue on and bypass as many of the Lvl 24 enemies as they can just to get to the final boss quicker.
Why? The boss gives you nothing and your chances of getting anything worthwhile from the end game roll are poor odds for the amount of time it takes to complete each Strike. Your best shot of getting a Legendary Engram drop or at least multiple blue Engrams to give you a chance at Legendary gear and to rank up the Cryptarch is to kill every Lvl 24 enemy up to the boss because that is where all of my Legendary Engrams have come from and I get at least half of my blue Engrams from Mob drops to go along with what I get in the end game roll.
The Lvl 24 Tiger Strikes since the last patch appear to have a higher drop rate than the normal game modes at least in the areas you're facing Lvl 24 enemies, and so bypassing them to finish the Strike faster is just decreasing your chance of getting multiple drops. There's little other reason to be grinding Lvl 24 Strikes in that manner because you can earn Vanguard rep faster farming Patrols, Vanguard Marks faster farming Public Events, and if you need a bunch of Strikes for a Bounty run the Lvl 8 Devil's Lair on Earth and get them done quick.
So don't be that guy that runs way out ahead of everyone else. Don't waste you and your teammates chances for more Legendary/Exotic drops. It doesn't take but an extra 5 minutes or so to clear out all the Lvl 24 enemies your bypassing between you and the Boss when you do it as a group.
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I'm finding the drop rates since patch abysmal. Actually got a legendary engram in a chest 1 hour after playing post-patch, now nothing it seems for the last 4 days, I'm guessing 10+ hours at least? That engram I did get gave me mats, 2 cryptarch levels gave me all blues, and all blues I've gotten have stayed that way. I dunno, it's like Bungie wants to remove all hope and just make you work to buy everything, is that supposed to be fun? I actually preferred the version of the game where purples would actually drop and you get screwed out of them. Obviously you don't want to make a game less fun, but it seems Bungie's first priority is to nerf all progress to mask the fact the content is severely lacking. They're trying to buy time until DLC or something, it's sad.