Since when has this been the cool thing to do? About a week ago is when it started getting annoying... I have to deal with at least one guy running ahead and leaving every single enemy alive and well behind him. They [u]dont[/u] save any time by doing this, they make it more challenging to clear that part of the map, and besides saving what ammo they have (assuming enemies dont drop any for them) i cant find a good reason for doing this.
Id love to see something to prevent people from doing this or at least add "runner" to the player report. Way too many "unhelpful" players without counting these toolbags that run through the map.
Zach Eidman
XB1
[url=http://www.bungie.net/en/Clan/About/340180]Tribe of Judah[/url]
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"Matchmaking is for people wanting to play the strike". I dont think I recall one single strike where the goal is to annihilate an opposing army. They all have as their stated goal to kill the monster at the end. So that is how I play the strike, get to the target as fast as possible and take it out. IMHO if anyone is to blame it is those who stick around to mess with irellevant grunts while their mates attack the [i]real[/i] target. What do you think gives the best rewards, 4 fast strikes or 2 slow with every grunt killed?