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#feedback

Edited by Synergous: 10/10/2014 12:04:28 PM
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This is what Destiny needs. Read ~ Lots of Ideas! Updated Daily!

Destiny could use a few simple things to bring it back to life, here's a few things it should implement. I will be adding to this as I go! Some is community inspired, others just my whacky mind! Embrace the Light guardians! [b]Update 4:[/b] [i]Changes and additions![/i] [b]Resource Trading:[/b] Trading of resources or uncommon materials for other resources or glimmer. No trading of rares, legendaries, or exotics. [b]A barber:[/b] Customization keeps people playing! Change hair, markings, etc.. Maybe even skin colors. [b]Zone Maps:[/b] Why in blams name is there no darn zone maps? I like the tower map but I don't think I need it anymore to find my way, but I'd love one for those times on Mars.. [b]Flashlights:[/b] I want to deploy my ghost anywhere I am to bring the light, I'm a light bearer ain't I? Let us shine our light anywhere! [b]Quick Travel:[/b] Why in who's name do I go to orbit to fly from The Tower to Cosmodrone if they are both on the same planet? Loading screens are beautiful and obviously important to create the universe we were given, but going to orbit only to travel back down to the planet you just came from is silly. [b]World Bosses:[/b] On each planet, one boss, it spawns, we all go in and blam stuff up. Why not make us guardians unite without a choice? Force us to be even more social and team up against a world event! [b]Public Chat:[/b] Oh dear Traveler please make us talk to one another at The Tower, even if it's an option to enable. The constant pointing at me and dancing has made me very skeptical of the new generation of guardians. How could we keep civilized behavior and public chat balanced? Proximity! Allow certain locations in the tower to have access to public chat, for example the bar; or iron banner court yard? [b]Level 30 Heroic:[/b] Err, well.. For those at 30 or about to hit 30 they're going to want to kick some level 30 blam other than the VoG. Increase the heroic options to allow a Level 30 difficulty. [b]Mounts:[/b] So many birds, sparrows, birds, sparrows.. We need new. I hear enough sparrows in the morning before work, I'd like to see something fresh on Destiny. Hoverboards? Etc? [b]Pets:[/b] What's a great idea to make the hoarders more hoardful? Pets! Collect, collect, collect. Don't get in the way of my miniature Vex Hobgoblin. [b]Weather:[/b] Please for the love of blam explain to us all how the snow makes in to the ground on earth, how the lush jungles of Venus are.. Iush, and Mars.. Well that's already a desert. [b]Private Matches:[/b] I would sometimes LOVE to play patrol or a game of crucible with just my friends, not that I don't like seeing other guardians.. But sometimes some privacy wouldn't be a problem. [b]Random Story Playlist:[/b] Why not a campaign play list? Simple rewards.. Maybe just an engram. But hey! I wouldn't mind doing some random missions with a heroic difficulty and a bunch of other bad ass guardians. [b]Space Combat/Ship Use:[/b] Love that ship you found in a chest? Did the shipwright sell you the perfect set of wings? Well that's dandy, but guess what? I want to actually fly it! Adding some in-game flying features would make "space" feel a lot more like, space. Travel to an Asteroid belt to fight Fallen/Hive/Vex/Cabal ships from traveling to earth and posing a threat against The Traveler. Daily heroics for space fights, and maybe even something as simple as checkpoint races? Space is infinite.. technically? So let the infinite ideas fly around.. [b]Survival Mode:[/b] We've seen it once, no twice.. maybe three times? Alright.. we've seen it a lot! However not in Destiny. Many popular shooters have featured some sort of survival mode, be it the famous N Zombies, Horde, Firefight, Etc. I'd love to fight endless rounds of The Darkness. Incorporate Rewards based off of the level reached, something simple like Engrams or some Shards/Energys. [b]UI Changes:[/b] As a popular request on your forums it only felt right to add this in! Some UI changes should be met, things such as having the ability to turn the crosshairs for aiming, being able to hide the entire UI, having the ability to increase/decrease certain sounds (ambient, master, voice, effects, etc). [b]Elemental Crafting:[/b] Damn shield is solar, do I have any solar? Oops only brought my void! Well how about we change that, let's add some elemental craftsmanship! This is more of a complicated suggestion, being it would have to still allow balance to the game. Certain weapons only, no Exotics; only rares/legendarys that do not have any elemental effect. How would one add Solar/Void/Arc to a weapon? New materials in-game! Something a long the lines of "Lightning Rods" for arc, "Solar Panels" for Solar, "Dark Essence" for void. Obviously it would be more than that, it would have to require Energy as well! [b]Faction Currency Changes:[/b] It seems many PvE players are upset their factions require Crucible marks for gear, but they can farm rep in PvE. Well, honestly I wonder the same thing! Factions should be mutual with PvE and PvP. Being heavily PvE orientated I haven't ranked my FWC up much, because I don't really need the gear; but I also don't like doing the Crucible. Why not make the factions take Crucible marks OR vanguard marks. [b]Raid Marks: [/b] Ran the raid 3 times? 5 times? 7 times? every week on 3 characters? Still don't have the piece you need? Well worry no more! Raid marks would fix this issue. Each boss in the raid would drop 1 raid mark that would evidently go towards the piece of raid gear you want. A chest would cost 8, a helmet would cost 6, boots and arms would cost 4. It may take a lot of raiding to get enough marks, but at least after 22 boss kills you would have earned your set. You should earn it after 22 kills anyway, right? [b]In-Game News:[/b] Some players (not myself, obviously) do not go onto the forums or website to read the patch notes or Destiny News, so why not bring them in-game? In the menu section or a part of the tower it wouldn't hurt to add the website news feed to a bulletin that can be accessed by players to check what's happening. Messages do pop up while traveling for events, but sometimes they are easily clicked away. A good way to also implement this while keeping immersion is a console app that can be accessed while playing the game (if on next-gen). [b]Matchmaking Enhancements: [/b]Matchmaking has always been your strong point Bungie, but I feel a sense of confusion with Destiny. It's normal though, this is a new type of game for you to work with! Why not add matchmaking to the Weekly and Nightfall strikes, they can be done with randoms quite easily (from my experience). The raid however, should be left out. It is clearly designed to create teams that'll stick together, learn one-another, and become real friends. [b]Patrol Enhancements:[/b] The factions need our help guardians! But.. we need their help too.. a bit more than what they offer. Patrol missions are very effective for Bounties and Rep grinding, but for those that already have a high rep, or do not need bounties why should they patrol? Well let's fix that! Patrol missions should also reward local materials. Cosmodrone would yield Spin Metal, The Moon would yield helium, Venus would yield Spirit Bloom, and mars.. well you get the idea. If this were the case, I'd be patrolling all day! [b]Tower Protection:[/b] Home of the Guardians, The Wall of Light, the watcher over The Traveler.. Yet, so peaceful? Why aren't those pesky Fallen over in old Russia trying to get their filthy hands on The Traveler? Incorporate some protection missions focusing around the Tower and The Traveler. Enemies would breach the Twilight Gap prompting all willing guardians to be taken to a Twilight Gap battlefield to fight the enemy off and keep them from The Traveler. [b]Hot Keys:[/b] This idea is to allow the directional pad buttons to be used for Ammo Synthesis and other Consumables. It would be a lot easier than having to go into the character screen during a fight. You would have to hold down on the button to use the consumable, keeping emotes still there! [b]In-Game Clan Support: [/b] I just tackled the latest raid and I want everyone to know who I represent.. too bad they'll never know without digging through the website for my name. Well, let's change that! Allow a UI option to have your clan name show under your name while roaming around, and even add an option to view a clan's roaster; linked directly to the website. This shouldn't be network heavy, as it's just an information relay. You could see which clan members are online and even invite only them to your fireteam. [b]Wildlife:[/b] Guardian! On your journeys through the Galaxies don't forget to take a step back and enjoy the beautiful scenery of each and every planet, except mars. Make sure to stop at the wildlife exhibits and... oh wait, wildlife? I forgot, all these planets have no wildlife, they are completely barren but full of vegetation (except mars.. lol). How in the heck does the ecosystem even work? Maybe add in some wildlife, even if it's in the background! [b]Numeric Health Meters:[/b] Many people have suggested a health count/health percentage for mobs/bosses. Something that seems easy to do. This could be turned on/off via a UI change option. We could learn certain fights that are health based with the implement of this feature. [b]Damage Count:[/b] Incorporate who did the most damage output that match! Seems like something we can benefit from. [b]Skipping Cutscenes[/b]: I've seen them once already, so why again? A simple option to incorporate a button to skip the cutscene if already seen once before on any character. [b]Fireteam Enhancements:[/b] Fireteam needs 6 people for patrols!

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  • The Tower before and after missions should have a council, Cayde-6 and Commander Zavala and the faction leaders meeting up to talk about you and what's next ( cutscenes ) "The cabal destroy planets for getting in their way" well why not have that be a situation then? In a mars mission in story mode, you have to stop the cabal before they destroy earth. The guardians ship in the first mission that's down and crashed, maybe it's the shipwright chick who crashed going for the wasp drive and your vanguard leader sent you down to save her ass and after there is a cutscene her fixing your ship. Maybe their could be scenes or missions you get from the factions that detail why you care to join them. Have separate "a guardian rises" missions for each race. Unique to them. Maybe after being revived and gaining new life you want to figure out how you died, why? Fir what. I just want a reason why I care about the city and tower and this world. I feel like it's gutted. Hollow, the story is just not there. Maybe they could have vanguard leaders act differently depending on how you play, or how many missions you complete for them?

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    • Yes-a new armour or weapon a week would be good

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    • Regarding the tower defense, I don't think they should spawn in the tower but rather be a public event while you are at the tower and you have the option to quick travel to (participate in). In example: "Breach Alert! The fallen have penetrated the twilight gap! Defend the city!" Then it gives you a prompt to run to the door outside the speaker's area or a dropship lands at the tower and you press and hold square or X like you would for activating stuff and it'll take you to the twilight gap with other guardians and you'll fight the fallen off. Similar events will draw in crowds and show that the last city is safe because it is protected by guardians but is always under threat. It'll be a random public event with public event rewards. The event can be announced over the pa system that the tower has with an on screen prompt.

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      • Great list! However I believe the reason we cant skip cutscenes is because they act as loading screens as well

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      • Mate, awesome job :)

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      • Load outs or preset combos of gear and weapons. There should be a way to set a bunch pre configured armor/weapon combos so you don't have manually change things so much depending on what activity you doing

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      • Nice job!!

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      • I like all your ideas, but the raid mark systems seems a bit... easy, should we say. Mabye if it was 1 mark from Templar, Gorgon, and Aetheon (as the gatekeeper part isn't much of a boss fight). Mabye if it was 3 marks per character (we all know that most people have more then 1 character to switch all their gear over to) and there was a counter when your hovering over it in the "set destination" menu. Also, where would you buy the gear from, as the story (wait... what story) and grimoire suggests that we guardians have no idea what the vault is, where it came from, or when it was built, and we only scrape the surface on the legendary titan Kabr. Just wondering how Deej would incorporate this into our tower?

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      • New idea: Add an option for Guardians to "lock" their held equipment. I have a titan with two exotic helmets. One has perks for the striker subclass and one has perks for the defender subclass. I carry both with me and switch from one to the other as needed. However, I worry that I might at some point inadvertantly dismantle the helm I'm not wearing while doing habitual inventory management (dismantling greens and blues that I pick up as I play). I know the dismantling process has a little progress bar that gives you a second or two to realize you are making a mistake and stop the process, but after dismantling thousands of things, the process is on autopilot. It would be great to have an option to mark held items as "safe" (or locked) so they can't be dismantled until the designation is removed first.

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        • Edited by lorxx099: 10/15/2014 6:55:33 AM
          Another thing, let us point at things (both inanimate and animate things such as enemies and chests) and npcs. Pointing is kind of useless if all it tells you is "so and so guardian" is pointing. Pointing where? To what? Who wouldn't like to point at Sepiks? Or dance with the time controlling Atheon? Overall better interactions with our emotes and maybe a dark souls style emote system where you can decide which ones you want from a given set and map them to your control pad.

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        • Bump! Adding Fire team enhancements.

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        • Bump

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        • Too many ideas! Story is all this game needs, story and 2x the content. Faction quests, race quest, random world events

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          • Bump!

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          • Give our sparrow guns, let us equip our heavy weapon into the sparrow. Only on PVE if its too OP for PVP. Some kind of icon to let us know if a teammate has a super ready and what kind. Especially useful for team with a Sunsinger Warlock with fireborn. The ability to Share or drop ammo for teammates. Point and highlight waypoints. Give then uses the our Ghost just like the drones from KZ. They could act like a mobile mini turret or let us send them out to revive a downed player from distance or give a one time free retrieve to our player. They could be a purchasable items at the tower? Doing the same patrol or story missions again and again can get boring, here are a few suggestions to spruce things up? -After you finish the story missions the first time, or if you reach a certain level, the enemies you meet on the field or patrol should be just 2 to 4 levels below you. You only spawn into a field with players around the same level. If you are in fire team, the lowest level of the team will determine the level of the enemies you fight. On top of this have the spawns of type of enemies on the planets should change . For example less hive and more fallen on earth once you finish all the moon missions. Or have Vex or Cabal show up on earth! It would make more sense story wise as we are meant to have weakened these factions in these areas through the story or strikes. -Also each new play through of the story missions after the first time, each objective and story should be slightly different and Ideally randomised. For example in the story mission "The Last Array", after the first mission you are trying to shop the fallen from cutting the towers access to the array, or you have to update or upload codes or kill a boss type before he/she/it destroys the array ( it might even fix the story a bit?) . Or if you are in a fire team, there are several different objects to the solo player.

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          • Edited by Bizargh: 10/4/2014 7:40:49 PM
            I can already name a couple of things which for me would drastically improve Destiny's versatility & value for myself and others with similar interests: [b]Vid'making Friendly Features:[/b] Despite the fact Destiny is something of a new entity compared to Halo, the benefits to the players, the developers & the publishers of being able to create vids just like those from the Halo games remain the same, as they do for so many other games out there such as Battlefield, Borderlands, Call of Duty, Fallout, Minecraft, Quake, the Source games, The Sims, World of Warcraft, I could keep on going! Such simple to apply features as the ability to clean the HUD away in all states of play, manual access the ability to lower the players' weaponry when outside of Social Hubs (it already does so after 5mins+ of AFK time, which seems a very wasteful use), and a Free-Cam with removeable HUD when Dead (Granted, this would have to be a PVE feature as this could cause issues in the Crucible) would grant Bungie's more creative playerbase the ability to create some laughs, tell their own stories in the world of Destiny, or possibly utilise Destiny for some unprecedented creative visions. [b]Be Not Afraid to Tell Your Story in Your Game![/b]: Not exactly a small wish to make, but as someone who was quite captured by Destiny's initial promise of it's story & world, I was severely disappointed by what little-to-none I found, even with my modest-to-low expectation of wealth I had expected to find in the retail game release regardless of the amount of hype generated around Destiny. And any questions currently being answered in regards to Destiny's lore, background & current events have been told to me via friends whom have read the Grimoire cards. Was something such as whom the Awoken & Exo are, something the Create A Character menu could've explained briefly & adequately, deemed too substancial & uninteresting to most players to be shafted to an out-of-game source? You have Story Missions Bungie! I play them to have a story be told to me! Not to find little to nothing of the sort, be given a one-time reward and be told to cease playing your game to read about it elsewhere. So please Bungie, know that your players are infact interested in the story you have to tell, and be not afraid to tell it as you continue with Destiny. [b]Let Not the Crucible Mark be the Only Mark of Loyalty to the Factions:[/b] Even after my by-my-guess 100+ hours of gameplay, the cause & motivations of the New Monarchy, FWC & Dead Orbit remain unclear to me. But it matters not. I am willing to aid them in their need, and provide proof that I have done so to receive their generous rewards of new armour & weaponry. But must the Crucible Mark be the only proof I can provide? Why must I enter the harsh (and personally undesireable) battleground of the Crucible, when my service to these factions can be equally earned by performing tasks out beyond the Tower against the Darkness? Do my Vanguard Marks not satisfy you? Does the Rank of Loyalty you place upon me truly bring no worth without having partaken in the Crucible? Simply put, I feel the Factions shoud accept other forms of currency alongside Crucible Marks. If I can earn their ranks in the PVE environment, than shouldn't I be able to purchase their wares with currency earned in the PVE environment? Especially as I personally do not enjoy the Crucible at all, and not even the significant number of vendors demanding I enter the Crucible and earn it's Marks cannot persuade me otherwise. Perhaps the same could be said of the Vanguard Marks, as I'm sure there are those far more interested in the PVP environment of the Crucible than the PVE environment of the Strikes & Missions (which at this stage are understandably repetitive). I hope that the Factions can be swayed into accepting my Vanguard Marks or other currency sometime soon. [b]Let Us Soar Among the Stars:[/b] A common request by now, I'm sure, but with such a high Glimmer price and variety of models & textures, the ships serve so little purpose in return. Although not a feature I was expecting to be in Destiny upon initial release, the absense of taking control of my vessel is still something I hope comes to an end one day. You gave us our wings, Bungie. In the future ahead for Destiny, let us spread them & soar among the stars, and perhaps fight the Darkness that dares do so aswell! That's my offering of how to iterate upon Destiny's current state. I just hope that other voices speak the same words as I, and that Bungie hears them and considers implementing what they propose.

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            • I posted these in the #Destiny forum before I realized there was a #Feedback forum. Hopefully someone @Bungie actually reads these posts and I'm not just pissing in the wind here. ``` I've been thinking about how the game essentially ends once peeps get lvl 28+ and all the weapons they want. What if gear (weapons and armor) got damaged over time (when used) and either had to be repaired or replaced periodically? That could force people to continually work for good equipment and possibly play with some equipment they wouldn't normally try. ~~ PvE - I would like to see at the end of strike missions (and raids), the stats page list how much damage each player did to the boss(es) in terms of a percentage. I usually run through the parts where I don't have to kill anyone so my total kills is usually lower than everyone elses, but I'd love to see how much more work I did on the boss(es) than the rest of the fireteam. PvP - Would like to see a true normalized game mode where everyone's weapons and (per class) armor are exactly the same (same unlocked abilities). No more whining about peeps with better gear having an advantage. Maybe even a game mode where no one gets any weapons and everyone has to grenade, melee and super each other. Welcome to the thunderdome. ~~ When doing a strike with randomly paired players (ie. not with a full fireteam), we should be able to talk to one another. Please consider enabling mics as if the strike team were a full fireteam. This would go a long way to improving the social aspect of this game. Why can't we manage clans within the game? Joining/administering a clan right now is really awkward. Please consider adding some clan management features to the game so folks can create, join, quit clans within the game.

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            • Love the fact that there is no complaints just great ideas. I support most things on your extensive list! Hopefully Bungie looks at this.

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              • Updated! Added skipping Cutscenes, changed Tower Protection and Hot key support! Bump thanks for all the feedback. I am looking at all your suggestions, and in time I will incorporate everything that is an solid idea. Your imagination is fantastic and I am glad to take it and build from it. Now let's have Bungie truly build from it!

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              • Finally someone that plays the game out and makes valid suggestions! I never even thought that was no wildlife on any planet besides for Earth (only birds..?). It'd be very interesting to see on Mars.

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              • I have detailed out a way that they could make better use of the D-Pad. It still has everyone's precious emotes, but it also has every consumable neatly organized with a "hold to go to tower" button as well. Search the forums for "Better use for the D-Pad". Great post. Keep it up!

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                • I really enjoyed reading this... It really shows that you have been paying attention to bungies concerns on certain topics and you have tried to find a reasonable solution to complaints.... well done

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                  • This is great - it would actually turn this game into an mmo

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                  • Add this to the list. How to make leveling up more fun dynamic and unique. Buy, sell, trade, upgrade, loot, collect drops, fight, pillage, and patrol to level 30 rather than ascendant shard hunt every damn day. The plan: Patrol missions should yield more than just marks and we should be able to "farm with a purpose" ....Let me explain. One of the more interesting parts of any good MMO is the species and character specific drops. These drops are then used as special building items for special gear. I remember guild wars using the giant troll drops for very specific high rated armor. Without defeating the tough to beat trolls you didn't have the right parts to upgrade the armor. In Destiny This is very vaguely and basically set up through ascendant material and helium etc. but nobody enjoys loot hunting and ascendant shard hunting is repetitive. My idea: take the collection type patrol missions and allow us to keep what is dropped (coils etc) in order to upgrade a very specific upgrade on your armor. Or send us on a target patrol mission to collect a very rare item used for upgrading your sniper rifle. Or have each bounty yield something interesting needed to upgrade. The harder bounties yield better upgrade material. Vault of glass could also yield insane upgrade material or trading materials. I would love to have every patrol or mission or enemy yield something different that in itself is important to someone or something somewhere. This is already seen in the bounties for certain exotic weapons (collect 10 fusion rifle orb parts defeat 200 enemies in nightfall) Developing ways we can "go to work" to acquire things that aren't just purely random (blue drops and the chance at gaining ascendant shards) is a great way to make the game fun. The main point: I spent countless hours developing a farming technique to defeat those overpowered trolls in guild wars because I knew I could either sell the items for cash to buy better stuff or use them to make armor then sell the armor for other upgrade material, or upgrade armor and wear it myself. I went to work. I had tasks I made for myself. I had so many things to do because every enemy dropped something different and every task yielded something unique. I was able to level up in more than one way because I found ways around simply buying better armor. As it stands in destiny the only way possible to level up beyond 26 right now is through ascendant shards and simple loot hunta. We are being pigeon holed into one way of gaining levels and it feels repetitive and I feel forced to play by the rules. Giving us multiple tasks and multiple ways of upgrading our gear through patrols and bounties would make me feel less walled in. I want more to hunt for more reason to go out and defeat 1000000 vex. We could even use the gromoire ranks as an item counter. Each 10 kills of a hobgoblin would yield a single hobgoblin fusion core that is needed for your sniper. Defeating 3 walkers yields walker gears needed for your boots. Anyway these are my thoughts. Thanks for listening.

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                    • [b]MORE PUBLIC EVENTS[/b] -Fallen/ Cabal drop ship gets shot down by a guardian ship. The alien ship crashes and a bunch of pissed high level spew from the wreckage. -One of those weird hive ships drops down from orbit and more high levels spew from the ship. -A large Vex gate mysteriously opens out of nowhere with high levels coming from the gate. -You walk around on Mars looking for stuff to do. I giant worm thing emerges from the sand and attacks. -You get flanked by maybe about 20 Vex enemies. After killing them some mysterious force causes the random parts to combine into a large gate lord sized enemy. -On the moon around 2-4 ogres burst up from the ground. After they are slain a creature resembling Phogoth emerges. -Fallen drop ships fly by and drop 2 Devil Walkers/ they drop some sort a pod or two which contains Archons. -You come across a skirmish between Vex/ Cabal. Vex have a gate lord and Cabal have a tank. Kill them all. -One of those big Fallen cruisers crash lands somewhere out of bounds and a barrage of escape pods come crashing down full of enemies.

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                      • So many awesome ideas, especially the shop missions! These ships look awesome yet they are treated as loading screens, after recently playing Reach (thanks to Xbox Live Gold) Bungie could definitely pull off another dogfight like they did in reach!

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