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originally posted in: Proof that Bungie cut content
9/29/2014 5:16:40 PM
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I know that for the last 20 years, the going rate for a premium video game has gone from about $40 to $60. In that time, everything else has tripled in price, but games are still holding at about $60. The content in games has improved, but they can't break $60. So what is going on? Well, companies have discovered that they can't really produce a good game for $60, but their customer's price expectation is inflexible, so now they roll additional content into DLCs, essentially sell you the game on a layaway plan. Higher quality products cost more, production costs have skyrocketed, and inflation is a thing. The alternative is that games cost over $100 at launch, except that the market has already chosen its path.
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