I remember [b]classic[/b] WOW back in the day, where you could get into Mt. Hyjal (Battle of Mt, Hyjal) which was a planned raid. The environment was there, complete with "under construction" signs. No enemies, scripting, and such but the world itself was fully functional. You were also able to get to the Caverns of Time which was a planned zone with 5 man dungeons and... the Hyjal raid. In both cases we did not get this content until Burning Crusade which was a $40 expansion.
My point is this is not the first game to have content that is planned and it is not unheard of to have content in a game that was planned, but for whatever, reason was pushed back or cut. In some cases assets might of been created, such as the game world, but no work has been completed on scripting, AI, enemy placement and patterns, loot rewards, sound design, etc. Warcraft was a much bigger and different game and I am not meaning to draw comparisons between the amount of content in WOW vs Destiny - just want to point out that most, if not all games, have unused assets in their code. Just that in most cases we never find those assets.
Now if any publisher would want content cut for profit its Activision but we really don't know that is what is going on. We assume that because Activision has a tarnished reputation.
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This guy/gal gets it. Just because [i]something[/i] that [i]might[/i] be part of a future expansion pack or DLC is in there does not mean that it's complete or even really playable, it's just downright silly to assume that the developer or the publisher is deliberately hacking completed things out of the game just to sell them to people later on because there's a file with a label that has something to do with a DLC coming out or that because there's a partially done area of the game you can glitch into.