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originally posted in: Proof that Bungie cut content
9/29/2014 2:41:18 PM
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None of this is on the disc... It is part of the game world, yes. We connect to a server to play. Every MMO has under-construction areas. Places you could glitch into and not find anything. That does not mean it is physically on your disc. If this were on the disc then you could access it offline, which, no one has done yet. Stop spreading misinformation.
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  • It's all on disc. Stop sucking Bungie's cock.

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  • Can you read? "[u]Traces of the content[/u], which includes everything from story missions to additional raids, were found on the game disc." That is nothing more than placeholders.

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  • *sigh* So? That doesn't change the fact that there is still content which is already completed and players are forced to buy it.

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  • So you're saying the content is a whole 6.9mb big? Are you that simple? Clearly it's already there and they are making us pay for a key.

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  • Why do you seem to think that they would have the total file size of unfinished content? I know this game is only rated Teen, but come on, try to think with at least high school logic.

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  • Edited by Giblet: 9/29/2014 3:35:43 PM
    This is incorrect. Unless you're playing a browser game your playing content on your local machine. Whether it's on a PC or a console the content is on your local device. What happens is your device loads the content you interact with it and it's constantly communicating with the servers to redistribute necessary data to other players console. It all happens very fast and gives us a near seamless experience. However your argument is completely wrong. If people are able to access the content it's not because it's on a Bungie server somewhere (they wouldn't store that crap on a live server even if it did happen that way) it's because it's on your HD. Plain and simple. Please stop spreading your misinformation, because it's disdainful when someone commits to something so fully and hasn't researched it. Destiny is locked online by a control nothing more. If you created a server at home that simulated the connection to a Bungie server you could play it offline, because the content is on your console already.

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  • You are playing content on the servers. All you have in the disc/harddrive is the tools to make up the game world you play in. that information is coming from the servers. With them all you have is a bunch of 3d models and images but you would not be able to make sense of any of it without the servers. If you could access the information on the disc it would be akin to iopening a puzzle box and having no idea what it should be. The servers tell your machine how to put the puzzle together to make content. Without the servers you have nothing. I have spread nothing if not the truth. People are ignorant of how games work. That is the only thing I am spreading. You say I don't know what I am talking about, you sound like someone standing in a blizzard yet you don't know why it is cold.

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  • Hey bro, have lots of respect for you, for defending ur case on this topic. Add me on psn (ps4) maybe we can play sometime together, gamertag is hersheys77. btw how old r u?

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  • Who taught you this? Can you direct me to where you learned this information? Because the literal entirety of what you've written goes against everything I've learned, and I have a Computer Science degree. I am quite interested in learning where you learned what you apparently 'know'.

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  • From experiance mostly. We set up a private FFXI(Final Fantasy Eleven) server. We were able to fake a server rather easily though the content needed to remade. For the most part all the maps were present, some clipping issues on some maps and a couple you would just fall through. None of the maps had and mobs or NPCs. We had to link the models and pathing AI for each mob we wanted to spawn. We have to recreate our stats and link all the items with the correct animations and effects for abilities. None of the mobs had stats or HP or loot tables. We had to link all the animations for their moves and abilities, we had to gather a lot of theorycrafting from various fan sites to build what we think was the actual stats of the mobs. After a while we had spawning mobs that had pathing and aggro ranges and loot tables that we had to make. Then the NPCs we were able to spawn and we only had to link the correct dialog to the right ncp and luckily the triggers for quests were linked with the dialog chain. The shops were not though. We just linked every shop to the same NPC so we could save time. Also had to set the prices. The missions themselve were about as hard as the NPCs to make. Once we found the triggers to start them we just had to add the location trigger for the event to start. The dialog would continue at appropriate points, though we had to make the bosses and adds spawn or the mission would continue as if we had beaten them. Mission rewards were not there, we had to add them to the loot tables. Also had to link any teleportation to the correct places if the mission were to transport you or it would bugg out. One odd thing was the NM's(rare monster spawns) the timers and locations of their spawns worked fine, we just had to link the right mob to spawn. Their loot tales had to be remade like the others though. All in all it was a decent facimile though, it was nothing close to the actual experience. A great deal of information is received from the servers. Without them, or a great deal of Jurrasic Parking some Code, your disc is worthless. Key components for the content are loaded from the servers to keep people from doing just what we did. That is what I am basing my arguments on.

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  • Okay, my mistake. I thought you meant that the game took all the textures and biped models and such from the client disc, sent it to the server, and had the server literally compile the entire map geometry and send a huge map file to the client every time. While everything could possibly be on the disk, the mob spawns and quest data could also easily be server-side. I understand what you're saying now and I agree with you. I bet it is server side, at least initially until it's stored client side until an update is found on the server, since that type of data hardly takes up space and doing it this way would allow for updates and fixes to be applied more easily. Thanks for explaining :)

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  • Yeah np. I am sorry for being so vauge. I do have difficulty explaing things in an online or text format. That was what I meant by the content being server side.

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  • Dude, great point. But i dont understand why they would make the worlds online rather than making it on the disk (wouldn't it run faster in disk rather than online). PLus if this is correct than we might expect alot more out of the dlc hopefully.

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  • The models, the scripts, the plugins, the textures, the animations, the characters, the weapons, the armor, and so much more are on the disc. We all remember installing destiny before playing it correct? That installation was around 20GB. If you think that destiny is a 20 GB game the way it is now, I have several bridges I would like to sell you.

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  • how much will the bridges cost?

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  • 0
    You can't even play destiny offline

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  • That is my point. This is an online game. If a person glitched into a new area that doesn't mean its on the disc. It means its on the servers. Some people obviouslly can't add 2+2

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  • Edited by Derity: 9/29/2014 3:22:28 PM
    ...This is completely wrong lmao. No offence but you obviously have no idea what you're talking about. When you go into a new area it is NOT on the server, the 3d models, the sounds, the collision boxes, the textures, almost everything is on the disc. (Actually it's on your HDD as Destiny does a force install) The only thing not on the disc is things like the RNG calculator that determines loot, item stats, inventory databased etc. Hence why it takes a little while to load these things sometimes.

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  • Edited by fledrel: 9/29/2014 3:28:16 PM
    Game dics these days are nothing more than a key to play and a toolbox of parts to be put together and used by the servers. Without the server it is litterly just a list of items.

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  • Did you need see where Destiny installed 40 GB on your hard drive when you launched it the first time? PLease do research before you post this horrible misinformation :(

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  • Do you think the cutscenes and audio and all the high def 3d models are small files? Do you think that content is a large file? You are ignorant of how games work and how "this industry" works. Ya know, I don't even care anymore. Do what you will, say what you will. You are wrong and it is obvious that you will never listen to the truth.

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    But unless we could play offline we will never know. Unless bungie decides to clarify this. I've already purchased the expansion pass anyway. There's no point in getting mad over this to be honest

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  • I agree. No point getting mad over it. Game dics these days are nothing more than a key to play and a toolbox of parts to be put together and used by the servers. The extra content people have found are simply areas that are under construction and on the servers. The base files MAY be on the disc but the content is not.

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  • Yes it is your wrong again. I'm sorry to be so reptitive, but I don't want someone reading this to believe you because it's literally the Opposite of what is true. I work in this industry, and misinformation is terrible for someone who actually wants to know the truth. I could care less that it's there, because that's how things are done nowadays, but don't say something you haven't researched.

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  • You continually claim I am wrong but offer nothing in return other than "I work in this industry" Which a bullseye for bullshit.

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