Games don't get more expensive, their employees just keep getting paid more...there is no resource besides man hours for making digital content....sure there are physical compiles but those cost under 50c to make (disk, box, paper)
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Man hours. You just shot yourself in the foot with this argument. Last gen games were about 8GB, Destiny is 19GB on "next gen". Initial cost was still only $60. If anything that's a great value for the additional man hours required to make this game. And another thing, for you to criticize developer pay checks is shallow, sounds like you're just jealous you're in the wrong industry.
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No not at all, all these arguments go on about resources used....it's just people at computers that's it. But if in wrong please tell me what resource goes into a computer besides hours of time?
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What? I said a game more than double the size than last gen games costs more man hours to produce, which would mean paying the same $60 would be of better value... But since you've embarked down this road... the cost to setup and maintain the infrastructure required to support always online server clusters for multiple platforms of an online game is immense. The physical floor space for the servers (even virtualized requires a footprint), servers themselves, electricity to power the servers, electricity to power the A/C units to cool the servers, ISP costs, and even more man hours to setup and maintain the environment. Add to this the exceptional cost of developing a AAA game in the first place, and you start to realize $60 is a pretty damn good deal. Not to mention the cost of running a business. You clearly haven't got a clue. TL;DR: You are not being fleeced.