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#KronosOrder

originally posted in:House of Kronos
9/26/2014 4:04:43 PM
2

Vault of Glass - Strategy & KO Team Alpha's Experience

Vault of Glass – Strategy When you first enter the Raid with your team there will be a large door at the top of the hill that is the entrance to the Vault of Glass. In order to open this door 3 sync pads must all be controlled at the same time to build a spire. Once this spire is fully built it will open the door ad grant you access to the Vault. Our strategy for completing this task was for the team to split into groups of 2 and each group control a pad. Each pad had its own set of enemies, which included 1 Minotaur. These Minotaur were the main focus as they were the most powerful enemy of the bunch and could reclaim the sync pad. Knowing that they respawned at different times we synchronized the kill so that all 3 went down at once. From there it was the task of defending the pad for long enough for the spire to build up. After trial and error the spire was finally built and we were granted access! Once inside the Vault we encountered a small journey to the next part of the Raid. After maneuvering our way thought the cave we happened upon a chest, which contained ascendant materials for each member. Make sure that you open this chest when everyone is around it, as the chests only stay open for 30 seconds or so before they disappear. Finally we made it to the 1st boss of the raid. We jumped down onto the platform in order to start our boss fight. The first boss of the Vault has 3 stages to his battle. The 1st stage is defending mini spires from vex control, first 1 spire, then 2 and finally 3 spires. Once defended, and the task complete the second stage would begin. However during the first stage you and your team will encounter “The Mark of Negation” which will turn your screen a yellowish green and if you have it on you once the boss performs “The Ritual of Negation” will kill you. There will be infected enemies that, once killed, will drop a pool of negation energy on the ground that you cannot step in or else you will need to cleans yourself in the white light at the center of the stage. At the second stage a sequence of lights will appear in the form of oracles. These oracles must be killed in order to keep you team from getting the mark on you. If marked you will have to cleanse yourself in the same place. Finally on the last stage the boss will disappear until you pick up the relic at the center stage where the cleansing pad was. This is a shield that you will use to cleanse your team and to break the shields of the boss. In order to take down the final boss the super of the shield is needed to shoot the shield off the Templar so that he becomes venerable to attack by the entire team. The weak spot of this boss like other vex is of course the eye. A little while after the start of the battle the boss will begin to spawn oracles, which need to be killed in order to keep the entire team from being marked for negation. This process continues until the boss is killed; however if the boss is not taken down in a certain amount of time he will become enraged which increase the spawn times of both mobs and oracles. Our strategy for this boss battle was devised by: Emeralds (Ben), ThortheOutcast (Charlie) and myself, Anex SR (Scott). First off with the spires we kept the raid team as one group and just set out sides from which to defend the initial spire. Once the spires split and became 2, one on each side, we split the team into two fireteams of 3 in order to provide the most protection for each spire. Void weapons were key for this point as many Minotaur spawn at this point in the stage, preferably void fusion rifles. As the final split came, 3 spires, we split into 3 teams of two staying close to the spires yet still towards the front of the platform where the two main blocks are. This seemed to work out the best as we had 3 warlocks 2 titans and 1 hunter, so each team of 2 had a warlock with their void ability equipped to deal extra damage where necessary. The 2nd stage of the boss battle was all about communication to kill the oracles as they spawned. We came up with a series of simple call outs in order to know where to look and shoot as they spawned. The callouts were as follows: Back Left, Middle Left, Front Left, Back Right, Middle Right, Front Right and Center. This was based upon there location from the entrance point to the stage. The system worked very well for us and we were able to vanquish the oracles with little issues. Finally the 3rd stage of the boss was upon us and we were given the relic shield so as to take down the boss’s shields. After plenty of trial and error we resorted to everyone crowding onto one of the side platforms that was off to the left side of the stage were we had plenty of cover from the boss’s attacks and the attacks of the mobs. Once we had 5 of the 6 people on the platform the 6th member of the raid party, in our case ThortheOutcast, would grab the relic and make his was too the rest of the team. From here the relic was dropped and picked up by myself, as I had been the one with the most experience cleansing the group. From here we would use the relics super to take down the shields of the boss and hit him with everything we had. Since we could not see the oracles from where we were we made sure to stick close together for cleansing. After chipping away at his health for a bit we finally managed to take him down even though he had gone into his enraged mode. Once the 1st boss was defeated we moved on to the next task, which was falling down a huge cliff in the passage through the door. From this point we encountered Gorgons, which are a form of vex harpies that will kill your entire fireteam if any one member is spotted by them. As we explored this maze of tunnels we came across one of the chests that is in this area inside a small room off of the normal path. On our first attempt we were not able to spot the 2nd chest that is hidden up in a hard to spot cave to the left of the start point. After we finally got the full fireteam past the Gorgons and into the next tunnel we found the jump puzzle that allows you to cross a huge gap and lands you at the final boss’s door. (On a side note we found out that Apexpretador and NickRocks92 had trouble jumping though this puzzle and died almost 20 times each, it was too funny to watch.) The first stage of the boss fight was to kill the gatekeeper who, once defeated, will allow your team to activate the 2 portal plates. This allowed your team to venture inside the portals to face 2 powerful vex hydras that would each drop a relic shield for cleansing. They must be killed around the same time so that both relics can be picked up at about the same time as well. Once this happens a series of oracles will spawn in each portal, red and green, and must be killed before the relics exit the portal. After this task is complete the final boss will make his appearance. The battle of the final boss took us so long to complete at first because of miscommunication and lower level members not being able to deal enough damage to the boss in time before he became enraged. Still other instances were just bad luck and fireteam members dying too often. Shortly after the final boss emerges he will send the 3 people who are farthest away from him into one of the time stream portals, either red or green. It was crucial for team communication at this point as we needed to know which portal to open in order to get the fireteam back with the relic shield that would spawn in the portal. While inside the portal the fireteam of 3 must pick up the relic, take care of a few powerful mobs and kill all of the oracles that spawn. On the outside the 3 other members were to open up the correct portal and defend the gate from the explosive harpies (6 at a time). This all took a while to decide who would be part of the fireteam that went to the back as to get teleported inside the gates and who would be part of the fireteam that would be on the outside. After trial and error we figured out the quickest ways to kill the harpies, mobs and oracles so that we could get the fireteam out of the portal as quickly as possible. Once the fireteam exits the portal each time a roughly 20-30 second buff is put on each member that allows them to deal 5x the amount of damage to the boss as compared to what they would normally deal. For the fireteam that would go inside we had the same member pick up the relic each time and help with killing the mobs. As for the other two, one would focus fire the oracles straight away while the other helped with the mobs until they were finished then help with the remaining oracles. As for the outside fireteam we had one member stand near each portal plate while still staying off the ground level and the other member would go towards whatever side was needed to be opened and open the portal. As soon as the team would get warped in the color of the side was called out immediately in order to get the gate opened as fast as possible. Once the harpies were killed from around the gate that needed to be opened the word “clear” was said in order to let the inside team know that there were no enemies near the gate. This would ensure that they would not be suicide bombed by a harpy as soon as they exited. From here the buff was activated and weapons were used against the boss. Supers were used for the mobs to clear them out quicker. The only member of the team that would be using the super would be the member with the relic as it could deal more damage and the relic could not be dropped. The most important thing about this boss is staying alive because the back 3 living raid team members will be teleported! So if only 3 were alive and were teleported then there would be no one to bring them back. Once defeated you will be able to obtain your reward and exit the raid. Thank you to everyone who helped! Emeralds, ThortheOutcast, NickRocks92, Apexpretador, Cobra Hatred, Das Faul, AceyHerring2304
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