Lol seriously. I predicted this from the beginning, before alpha. I said if you randomize drops, you are contradicting the very method you claim to pursue. You don't "earn " that which is randomly given to you.
[b]Other people experiencing the same problem. Bungie, look at your hurting community:[/b]
http://flic.kr/p/pjt2Jm
http://i.imgur.com/qCeiats.jpg
http://imgur.com/FkhSXhh
http://assets.enjin.com/wall_embed_images/1411666335_1529924_10152283654261673_1876483252179024172_o.jpg
http://tinypic.com/view.php?pic=1414941&s=8
http://i62.tinypic.com/149wjv6.jpg
http://i57.tinypic.com/2zyixja.jpg
http://i.imgur.com/DgfdvBy.jpg
http://i.imgur.com/VIyyKzQ.jpg
http://i.imgur.com/bTBb060.jpg
http://i.imgur.com/xxOJgiT.jpg
http://i.imgur.com/hyHCe9h.jpg
http://i.imgur.com/Ixrf2SH.jpg
https://twitter.com/GunheadCOD/status/515048852228153344
http://i.imgur.com/BCxrOyy.jpg
http://imgur.com/0Ef01Nc
http://imgur.com/ZtaIlyR
http://imgur.com/ptkGrpK
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One thing that makes more in favor of having the people that do the best have the best chance of getting the good gear is....for pvp gear does not matter. If it did, this kind of balance would make sense. It would ensure with a little bit of RNG that even the bad players can get gear to stay on par with the good players gear wise (which somewhat makes sense). Increasing gear only matters for that cool little number from your light or if you want to do harder content for PVE. If you put the time in and do well in PVP where the gear stats dont matter, reward those that do well. It does not cause a balancing issue when stats do not matter. If you suck at PVP and want to get geared for PVE, there are plenty of ways to do so.