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9/26/2014 7:51:30 AM
1
Same here. In my opinion they should polarize the way the two loot rolls work, with low performance having a higher chance for an item but high performance or an in-match score higher than a certain threshold increasing the rarity of the loot that drops. That way people who are on the worse side have more chances to get an edge but when those who land towards the top of the leaderboard finally get loot it always feels rewarding.
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