Lol seriously. I predicted this from the beginning, before alpha. I said if you randomize drops, you are contradicting the very method you claim to pursue. You don't "earn " that which is randomly given to you.
[b]Other people experiencing the same problem. Bungie, look at your hurting community:[/b]
http://flic.kr/p/pjt2Jm
http://i.imgur.com/qCeiats.jpg
http://imgur.com/FkhSXhh
http://assets.enjin.com/wall_embed_images/1411666335_1529924_10152283654261673_1876483252179024172_o.jpg
http://tinypic.com/view.php?pic=1414941&s=8
http://i62.tinypic.com/149wjv6.jpg
http://i57.tinypic.com/2zyixja.jpg
http://i.imgur.com/DgfdvBy.jpg
http://i.imgur.com/VIyyKzQ.jpg
http://i.imgur.com/bTBb060.jpg
http://i.imgur.com/xxOJgiT.jpg
http://i.imgur.com/hyHCe9h.jpg
http://i.imgur.com/Ixrf2SH.jpg
https://twitter.com/GunheadCOD/status/515048852228153344
http://i.imgur.com/BCxrOyy.jpg
http://imgur.com/0Ef01Nc
http://imgur.com/ZtaIlyR
http://imgur.com/ptkGrpK
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The biggest problem for me was their comment, "We want your gear to have a story" (not verbatim). Yeah, sure. I can tell you about how I ran reputation bounties, grinded marks, and then BOUGHT my first legendary. That was not exciting or rewarding. I ran low level content and eventually spent enough time to get gear. For a loot game, which is what they advertised this as, this is inexcusable. Why couldn't they introduce sidegrades? I'm not expecting it to rain purple and gold, but introduce gear bonuses that change the way I play a class. The gear ladder is purely dependent on the color.