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9/18/2014 11:00:20 PM
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Okay I love the game and play it a ton also a long time bungie fan but all the story missions feel the same deploy ghost defend ghost over and over again
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  • Yes I hope they take fan feedback and give our trainers dialogue and more of an intro for each character. Flesh out the npc's

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  • Edited by AldeArte: 9/18/2014 11:05:10 PM
    that's just a way to make the game. And also every other game in the world is like this it's just more pronounced in destiny. Example: COD- run from a. To b. Shooting stuff then from b. To c. Get in vehicle for one level keep shooting stuff etc.

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  • Yea I guess it's just I didn't find halo so repetitive. the story was better plain and simple didn't the long cutscenes bore you?

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  • Eh I mean the one at Venus was alright but I guess the cutscenes were kinda boring

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  • I used to love the long halo cutscenes And the story really didn't grab me it was too generic there was once light now there is darkness you have to bring the light back thing wasn't my thing well I guess in the end it's all about the gameplay which I love so that's good even though the crucible gameplay was very scripted honestly in a halo encounter you could not be facing the enemy when they start shooting at you then turn around while they are still hiting u with an assault rifle, jump over them while nailing them with a dmr and win in destiny it's pretty clear who's gunna win the second you encounter and enemy is that a destiny gameplay quirk or just a byproduct of fast kill times I don't know sadly I'm not a fan of it the Pve element on the other hand is very well done encounter wise despite what I previously stated with it being repetitive and all I did enjoy the whole experience which is something I cannot say about the crucible

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