No.
Rather:
Titan: All weapons shoot a bit faster and some short-range weapons are capable of some mid-range; fusion rifles charge and fire longer, but reload is delayed by a bit.
Hunter: Slight increase to weapon reload speed.
Warlock: A % chance that their attacks do random elemental damage.
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This is good. What I posted were merely ideas, I'm mainly interested in giving the individual classes a little flare and personality outside of their abilities. What I had in mind just took the misfit weapons and paired them with their most likely counterparts, but I really like to see discussion and expansion upon this concept of class/bonus combos.
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Perhaps the bonus could be their second perk before getting their melee and super? (It'd have 6 choices, each affecting specific weapons but taking 0.5% down on the rest, if the 7th (first) choice is taken, no changes seem apparent?)