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originally posted in: Class Specific Weapon Handling?
8/24/2014 8:27:19 PM
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No. Rather: Titan: All weapons shoot a bit faster and some short-range weapons are capable of some mid-range; fusion rifles charge and fire longer, but reload is delayed by a bit. Hunter: Slight increase to weapon reload speed. Warlock: A % chance that their attacks do random elemental damage.
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  • This is good. What I posted were merely ideas, I'm mainly interested in giving the individual classes a little flare and personality outside of their abilities. What I had in mind just took the misfit weapons and paired them with their most likely counterparts, but I really like to see discussion and expansion upon this concept of class/bonus combos.

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  • Perhaps the bonus could be their second perk before getting their melee and super? (It'd have 6 choices, each affecting specific weapons but taking 0.5% down on the rest, if the 7th (first) choice is taken, no changes seem apparent?)

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