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#Gaming

Edited by CyberGama: 8/5/2014 8:30:52 PM
11

Halos pros and cons

Lets get started on the pros on halo Pros: + Interesting setting + Interesting story + Interesting enemies + Interesting characters + Interesting weapons + Interesting vehicles + Interesting different races + Fun multiplayer (except for halo 4) + Fun Custom Games (except for halo 4) + Fun Forge (except for halo 4) + shield doors and br spread + Halo 2 + Halo CE + Vehicle combat + Co-Op Now here comes the con's - Bungie's halo story in the game can be a bit rubbish (not counting on halo 4's though) - Halo 4 (except for campaign) - Armor Ability's (never cared for them) - DMR - Bloom - Ordinance drops (god they were so random) - No elites in Halo 4 - No Theater mod in Halo 4 (except for MP) - Sprint (to be honest, i never attend to sprint in any competitive game, Counter Strike is a good example) - Halo 3 (story was meh, and the MP wasn't my cup of tea, to easy) - Halo Reach (Story meh, MP was random) - No Assault Rifle in Halo 2

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  • There was nothing random about Reach's multiplayer (aka, bloom) as it allows you to know EXACTLY where the shot will be placed, and punishes you for spraying and praying. An incredible anti-noob tool that greatly rewards those who master it. The exact reason why I still think Reach's gunplay gives a much higher skill gap than halo 3s. The BR you can spray as long as your on target. Which is also the reason why so many halo 3 vets hated reach. They simply weren't used to having to pace themselves and didn't care to learn, dismissing the gunplay as "noob-friendly" when in reality it was quite the opposite.

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