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Destiny

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8/1/2014 7:48:08 PM
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Bungie Lead Designer Luke Smith on Raid Matchmaking

[quote]I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale. That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals. Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault. I fully expect groups to beat Normal mode in the first week its available. This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge. I expect Hard mode to take longer. Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours. However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube. The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise. If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in.[/quote] [url]http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085[/url]

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  • I don't frequent video game message boards often, or at least didn't until I played the Destiny Beta. It's pretty funny how Bungie is adding some very cool features to this game and I hear more bitching on these forums than excitement about actually playing the game. Very much a mentality where you can't see the forest through the trees. I, for one, am psyched about this game and the raid. I have a couple friends who I will play with, and will have no problem finding and adding people to my friends list. I don't see what there is not to like about meeting new people. It's cool how a game like this can bring a vast, diverse group of people together who are trying to achieve a common goal, even if it is inconsequential. That's half the fun of gaming.

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