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8/1/2014 7:48:08 PM
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Bungie Lead Designer Luke Smith on Raid Matchmaking

[quote]I understand everyone's frustration about the decision to not have matchmaking in a post-matchmaking world. I also understand the limitations that this places on the activity's adoption at scale. That barrier to entry - the requirement that you get a group of people together and venture into something that is going to challenge your ability to work together (first) and your thumbs (second) - is a barrier I was willing to erect to preserve the activity goals. Bleeding edge hardcore groups will invest some significant amount of time in figuring out the encounters and making their way through the Vault. I fully expect groups to beat Normal mode in the first week its available. This is intentional, I'd like any group that is motivated and willing to cooperate to make their way through the Raid on Normal. I've talked some about thumbskill challenge vs. investment challenge vs. cooperation challenge in some interviews, and the Normal Raid difficulty prioritizes cooperation challenge and investment challenge. I expect Hard mode to take longer. Once your group learns the encounters, you will be able to get through the Raid significantly faster than 3 hours. However, the first time through, learning everything and arranging your group will take some hard-to-predict amount of time until some clan releases their strategies on YouTube. The Vault of Glass is in many ways an activity that will build groups from the disparate people who come together to try and make their way through it. It's very much a team-building exercise. If you're going to stream it this Fall, please feel free to let me know here. I'd love to tune in.[/quote] [url]http://www.neogaf.com/forum/showpost.php?p=123373556&postcount=1085[/url]

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  • Edited by DEZARATH: 8/1/2014 8:49:18 PM
    Look without seeing the rest of the Tower I'd say to Mr. Smith to please consider adding an area where players can at least migrate to that is specifically meant for recruiting for Raiding if normal matchmaking isn't present. You have these great computer terminal props all over the tower. You could add a region chat to them so players can at least place in requests for players willing to go on a raid. Not everyone is going to use the actual forum to coordinate and with the limitations on players communicating in Strikes and Tower itself or lack of, making new friends or affiliations who are willing to commit to that much time while actually playing at the same hours as you do will be very difficult. I get it. It's suppossed to entice the most elite players. Well guess where those guys are going with that gear right after they get it? Right to the Iron Banner to demolish less equipped players. Right to Strikes to hog kills and speed run them making the other players simply quit out because they can't earn XP or assuage their egos. Now as great as that sounds for the guy with the gear, everyone on here knows the incredible outcry that will descend like locus on just a perceived advantage beyond any Legendary Equipment. And to be honest I've seen this kind of nonsense sputtered before. Oh you're a gold... Well I'm a Onxy. Remember that poop in Reach? So go ahead and do what you gotta do. All I know is for all the guys scrambling to defend the no matchmaking there's going to be a thousand plus who could give a damn about board and clans. All of them conditioned by COD, Halo, and BF looking for end game gear without having to talk to one another. The minute a Level 30 Titan splashes down with a regonizable Raid item and kills four level 28s in the Iron Banner is the minute your experiment gets its real test in customer dissatisfaction. The forum defenders will hoo and haw but the real problem lies in the millions of players who won't be on here defending or castigating the system, but will be wandering off to the games that they feel comfortable in and can gain satisfaction from their efforts without relying on little tommy egomaniac and the death squad super force.

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