75 clan members is not enough, for those who like to join and play with large groups E.g. location based clans (AusGuard = Australian based clan) 75 is just not enough, why not 500 or 1000? as of now it seems we need to make 5 different sub clans for one big group.
-
This is a rewording of a response I made to a comment here: I get where people coming from about smaller, tight-knit clans and the advantages of a smaller number of people working together and getting to know eachother in those situations, but at the same time there are some groups (like mentioned in the OP) that have a large following, people that want to rep them (with clan tags and nameplates) and a limit as to how many can actually do that. Realistically will 250+ players play with eachother? Probably not, but there's still the social aspect of being in a large group/clan - the group forums being one of them. There's also the concern that if clan-based rewards/bonuses were introduced, people that were forced to go into separate "subclans" due to member caps will be encouraged [i]not[/i] to play together, even if they want to.