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Destiny

Discuss all things Destiny.
Edited by oliverkeen77: 9/1/2014 2:23:00 PM
229

Should Proximity Chat Be Implemented As an Option?

Yes.

2890

No.

396

[b]READ BEFORE VOTING[/b] Destiny, Bungie’s newest exquisite videogame, is filled with breathtaking visuals and compelling gameplay, and that’s after only playing the Alpha and Beta versions, although there is one major flaw that’s been brought to my attention: Destiny lacks proximity chat, which is the ability to speak with other players whom are near you. Currently, players can wave to each other, dance with each other, and point at things “in a desperate, and futile, attempt at communication” (SoloPopo). Players can’t make new friends, talk about strategies, nor ask for assistance. With proximity chat, players can get to know each other and share their experiences they’ve had in Destiny. Maybe you just want to compliment someone’s awesome armor and be on your way. Players would be able to talk about how they’ll complete an event or where to find some loot. Imagine trying to strategize by pointing everywhere. Players would be able to ask for assistance during combat. Imagine fighting enemies with a few other players, and when you get cornered, all you can do is point at them and dance for your life. Destiny is based on the notion of being always-online and multiplayer. If everyone is a mute, then what is the point? As SoloPopo said, “It's ridiculous, and kills the immersion. Why are other players even in the game if you can't interact with them?” Being able to wave and point is fine if you don’t have a headset plugged in, but it should be optional, because being able to speak is a much better alternative. Proximity chat should be the next feature implemented in Destiny. In GameInformer's interview with Lars Bakken, Bungie's multiplayer lead, Bakken stated "We know that, not just in multiplayer, that in general, when you get into a game with someone that you don't know or someone that you've never seen before and may never see again, they have this power to completely destroy your entire experience and maybe ruin the game for you forever" (Manuch). If another player is being obnoxious and you want to disable proximity chat, you can simply switch between three chat settings: Proximity, Fire Team, and Off. This feature would also require the following settings. [u]Chat Settings:[/u] [b]Proximity[/b] - Chat with players near you. [b]Fire Team[/b] - Chat with your Fire Team. (A symbol appears above your head to non-fire team members which indicates that you cannot chat.) [b]Off[/b] - You can't hear anyone in-game, nor can they hear you. (A symbol appears above your head to all players which indicates that you cannot chat. This setting would also be activated upon joining an Xbox LIVE party and whatever the similar chat system is called on Playstation consoles.) Orrr Proximity Chat: On/Off, and you can always hear and speak to your Fire Team. [url=http://www.bungie.net/en/Forum/Post?id=67049920]Here[/url]'s another good thread about the topic. Here's an additional feature Coffeenator requested in the comments: [quote]One feature I would add to the prox. chat is a kind of karma system where if someone gest muted by some number of people in a period of time that they are muted in-game for everyone except for players in their fire team if they are in one. Over time their Karma would get better and they would be unmuted until they would get muted enough to go over the threshold again.[/quote] [u]Sources:[/u] SoloPopo. "Proximity Chat Is Not an Option." [i]Bungie.net[/i]. Bungie, Inc, 14 June 2014. Web. 16 June 2014. <[url]http://www.bungie.net/en/Forum/Post?id=65436785[/url]>. Makuch, Eddie. "Destiny Competitive Multiplayer Is "more Lethal" than Halo, Voice Chat Limited to Eliminate Trolling." [i]GameSpot[/i]. BS Interactive Inc, 10 Dec. 2013. Web. 16 June 2014. <[url]http://www.gamespot.com/articles/destiny-competitive-multiplayer-is-more-lethal-than-halo-voice-chat-limited-to-eliminate-trolling/1100-6416638[/url]>.

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  • Edited by ViolentDreamZ: 6/17/2014 12:19:45 AM
    To those that think the Alpha went pretty well even without coms, remember that those playing the Alpha are mostly guys eager to play the game, learn it and do well. Of course we revive each other and spread out so we can flank and so on. So yeah, we can pull it off muted. When Sep. comes and everyone and his dog starts playing this game, it will be different. And you'll have endless situations where you'll want to guide and help the guys playing beside you but.. ops, you can't talk to them. edit: @op - prox and fireteam shouldn't be mutually exclusive. You should leave fireteam as it is. Then add prox chat enabled by default and the user can go into settings and turn it off and no more prox chat for him. When you get close to an avatar, there should be an icon somewhere to tell you that he can hear you and talk back (meaning he has a headset and has the prox chat enabled). Then, even with the chat enabled, there should be an option to mute specific players.

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