[b]gamereactor.eu:[/b] "A couple of weeks ago we travelled to Seattle to sit down with Bungie and get a glimpse of their post-Halo vision. This is what we came away with."
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Here's another. [quote]There'll be [b]multiple locations[/b] to travel to around [b]Earth[/b], and the stars beyond. Each offers a sprawling sandbox to explore - [b]the E3 demo of Old Russia is but a tiny corner of that particular locale[/b] - and you choose exactly how you explore through The Director, a menu-driven guide to the worlds that gives you a list of modes to choose from, which define your time on the ground.[/quote] [quote]At one point in our third play of the Strike, Peter directs us to the end of one corridor after our Horde-like encounter with waves of multiple nasties. There's a [b]massive hole[/b] burrowed through the earth, which he leads us down into. He points out the [b]network stretches on for kilometres[/b], and if followed, would take us through high-level enemies and loot, and eventually spill us out into the massive valley which was demoed at that morning's presentation. We only have to stick to our path if we want a quick Strike; [b]there's good reason to range further[/b].[/quote]