It's a good read but a fail comparison.
When you step into PvP, you will not be on a level playing field with your opponents. This might sound bad to those (like myself) who greatly enjoy PvP, but it is actually a very good thing.
By purposely building PvP without balance in mind, the developers can put their resources towards fun content, instead of homogenizing the statistics.
To compare this game to diablo is wrong for two reasons:
1) blizzard is the worst company at balancing any PvP in any game, but omg they try.
2) diablo is a pay to win game, destiny is not.
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I think the comparison was made superficially, for the similar horizontal character development reference, as opposed to being for deep critique purposes.