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Destiny

Discuss all things Destiny.
originally posted in:Guardian Radio Alliance
Edited by SDF River: 9/25/2013 2:56:07 PM
27

"Not All Guardians Are Good"

Paragon in the Streets

34

Paragade/Renegon (I Like Both)

27

Renagade in the Sheets

25

Bungie Morality System (Never Seen Before)

208

No Morality System (Bungie is not BioWare)

107

[quote][b]Morality[/b]: - [i]the differentiation of intentions, decisions, and actions between those that are "good" (or right) and those that are "bad" (or wrong)[/i] - [i]beliefs about what is right behavior and what is wrong behavior[/i][/quote] [b]Morality[/b] is something that plays a big part of who we are as human beings. Destiny is supposed to be what you make of it based on the choices you make. Just as with all humans, "Not all Guardians are good." With that in mind, will Destiny have some sort of Morality system in place to supplement the way you play? I'm not suggesting the dialogue heavy choices that you see in BioWare games, but perhaps a BioWare Light version. Destiny is an action game after all, and I'm sure Bungie wouldn't want something to bog down all of the action. Perhaps this Morality choice will be something as simple as assisting Human Sympathizers from the various Alien races, or betraying an evil NPC only to take his goods for your own personal gain. These little nuances may also affect the way your character looks or how NPCs react to your presence. In all fiction, Humans are the most versatile as far as ability and intellect, which is why they are so dangerous. What do you think? [i]Inspired by Episode 26 Guardian Radio[/i] 32:03 "Yeah, but [b]not all Guardians are Good."[/b] - [i]Patrick Watts[/i] -[i][url=https://www.bungie.net/en/Groups/Admin?groupId=41152]Sit Down Fool[/url][/i] [i]Also featured in Episode 30 Guardian Radio[/i] <3

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  • I don't think it was ever confirmed that all Guardians are going to be PCs... I think that there will be at least a handful of NPC Guardians to interact with. I find it more likely that those would be the bad apples rather than the players. Personally, I never liked morality choices/loyalty to a specific faction in games. Not because I'm one of those people like, "I don't want to have morals in [i]my[/i] game," but because I like to play as much of the game as I possibly can as one character. It starts getting annoying to me when, in order to access a specific part of the game (that I didn't know about when I made the choices in the first place), I have to either do a ton of stuff to reverse my morality or pay some fine to be in good standing with a certain faction. It never stood out to me as being fun or even remotely enjoyable.

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