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Edited by Vicex: 12/13/2013 5:39:38 AM
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It seems people think YouTube does nothing but support videos of video games... People either: A) fail to understand that Google can do whatever it wants as viewers do not own YouTube B) Fail to acknowledge that many people violate "fair use" (as they assume "fair use" to be something that it is not) c) Are too lazy to get permission from the publisher to use in-game footage There is an easy way to solve this, and that's getting permission to use material that many people should have been getting from the start.
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  • I want you to look at the following scenario. Say Joe uses music by company X for 5 seconds of an intro to one of his video reviews about Game Y. Since the footage of Game Y shown is physically being played by Joe, it won't be flagged. However, the 5 second audio clip will be flagged by this system and it will transfer all ad revenue Joe is making off of this game review to company X. So, what is the end result? 5 second audio clip gives company X ad revenue from a 20 minute video about Game Y. So now, according to your "B" statement, company X is illegally making money off of game Y. Do you see the problem?

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  • Edited by Vicex: 12/14/2013 5:46:03 AM
    Easy fix: Get permission or do not use clip. You people are whining about something that is an easy fix by doing something people should have done from the start. And company "B" isn't illegally making money since game "Y" was already being used in fair usage or with permission (in your scenario). Now, if both "B" and "Y" violated fair usage, the video should simply be removed or revenue divided to both "B" and "Y" as video length does not determine revenue.

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  • [quote]And company "B" isn't illegally making money since game "Y" was already being used in fair usage (in your scenario).[/quote] So you agree that video gameplay falls under fair use even when used for profit then?

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  • Edited by Vicex: 12/14/2013 5:54:12 AM
    It [i]CAN[/i]... but most often it is best to obtain permission. However, many times, using gameplay without permission for profit makes it appear less than fair use. Again, 4 key points are involved in determining fair usage- not just profit.

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  • Okay, then what is your opinion on Youtube violating the contract/ permission notice that some companies/ publishers have with content creators saying they can monetize? For example, a company that creates short music scores for videos and then sells them specifically told Youtube that they did not want the content flagged, but Youtube ignored them and flagged any video with their music in it. Now, as a result, the company is having to manually whitelist every single person that emails them stating they have been flagged by the automated system. What is your opinion on this scenario (which is happening and is not made up)?

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  • Edited by Vicex: 12/14/2013 6:08:07 AM
    [quote]Okay, then what is your opinion on Youtube violating the contract/ permission notice that some companies/ publishers have with content creators saying they can monetize?[/quote] Automated flagging of these is not an issue so long as during the review process that this is corrected. However, these contracts/permissions need to be in the video, or in the description. [quote]For example, a company that creates short music scores for videos and then sells them specifically told Youtube that they did not want the content flagged, but Youtube ignored them and flagged any video with their music in it. Now, as a result, the company is having to manually whitelist every single person that emails them stating they have been flagged by the automated system. [/quote] That is a matter of inconvenience- that's hardly worth going up in arms about. [quote] What is your opinion on this scenario (which is happening and is not made up)?[/quote] Permission information needs to be made available in the video so that upon review the items will be found legal. Again: like everyone else you or focusing on a single aspect of this recent update. You are largely ignoring the number of people who do not comply with fair usage,and you are ignoring individuals who have nothing to do with video games. This is a step YouTube should have been taken long ago, and it's only an issue now because there are minor inconveniences for certain individuals who need to get permissions they should have already had/posted. Exactly as some have done such as AngryBrute: [quote]Well, mine do not. Its all that matters, because I have painstakingly acquired permission from every. single. developer and publisher for them.[/quote] I don't ruining peoples' lives as much as it may look, but I do see the other side of the argument that YouTube and publishers are making and I find that argument much more favourable.

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  • That chart is hardly an authority and also fails to speak anything about the publisher. Again- most things you need permission for because they do tend to look unfavourable in fair usage.

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  • Edited by AngryBrute: 12/13/2013 7:53:36 PM
    Regardless, LOADS of Publishers and Developers have expressed their support for the content that is produced there. I just fail to understand why people are not seeming to grasp that, they just want to make it less difficult to produce as we do. Help me understand your point!

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  • If that were true, then this would not be an issue. This is an issue because many publishers do have issues with the blatant copy right violations thy occur on YouTube and WANTED YouTube to get its shot together. And you still fail to grasp YouTube is not jut a site for gaming, YouTube isn't the "big bad man" that's out to put you out of a business that many did absurd to begin with.

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  • Well I am not trying to speak of youtube like Gaming is its only thing. That is many other people, I am just speaking of the people that I have gotten to know and talk to. How their lives are being affected by it all. And it is true that many pubs to want this. However, I cannot deny that there are a lot more out there who do not support these happenings.

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  • Exactly, but whining about it is not the way to fix this. Either citing the permission to use the gameplay (such as seen in the chart of yours), complying with fair use, or acquiring permission is the way to fix this. Don't -blam!-ing blame YouTube for something it should have been doing for the start- the ball is in your hands, and you have a very easy way to make sure your videos do not violate fair usage as states above.

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  • Well, mine do not. Its all that matters, because I have painstakingly acquired permission from every. single. developer and publisher for them.

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  • Which is what people should have been doing this entire time. YouTube is simply making sure they comply. It may be a pain, but if this affects someone as much as people are whining, then whining isn't the solution- it's doing exactly what you do and grabbing permission to use things that may violate fair usage

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  • This. A good example would be Rooster Teeth. Could you imagine if they never got permission to use Halo for their shows? They couldn't be the company that they are now.

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