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originally posted in:RA
Edited by Ahhsenberg: 12/6/2013 2:30:08 AM
8

Killzone Shadow Fall: Chris's Campaign Review

I literally just finished the campaign and I have some good as well as bad things to say about it. Remember! This is a review ONLY for the campaign. I might get into multiplayer later on when my internet connection isn't complete shit. [b][u]Graphics[/b][/u] This game looks amazing. I would even go as far to say that it's the best looking game that I've seen on a console as of yet. KSF (Killzone Shadow Fall) fully utilizes the PS4 tech and looks like a next-gen game. Rating: 10/10 [b][u]Story/Characters[/b][/u] The story and characters are... well... [I]okay[/I]. They're not amazing or even horrible; they're actually pretty average. If you're a fan of the Killzone series and have played the games up until this game, it takes place 30 years after the last game and doesn't feature any of the old characters from the previous games. The new characters are interesting when they are involved with the story at times, but they lack depth mostly due to how limited the story is. To me, the story and characters of KSF are similar to those of [b]a[/b] Call of Duty game. Rating: 6/10 (I added an extra point for a character named Echo. She's the only character that I really liked. And no, much to my delight, she wasn't dressed in a tight outfit that shows off a large ass and huge boobs. Female characters shouldn't be used for the sole purpose of sex appeal.) [b][u]Gameplay[/b][/u] The biggest problem that I had with the gameplay of KSF is that the checkpoint system is, at times, unforgiving. While this adds a challenging aspect to the game, it also will make you pull your hair out in frustration when you have to start at a checkpoint that was given to you ages ago. For example, the last part of a mission has some objectives for you to complete, but you don't get any checkpoints in between accomplishing them. So if you are having a hard time accomplishing these objectives and die or screw up right before accomplishing the last one, you would have to go back and complete ALL of the objectives again. Another problem that I've had with the gameplay is that, at times, the game doesn't tell you exactly what to do or where you're going - it doesn't convey instructions all that well. The game does give you objective markers when you press up on the dpad, but sometimes they don't even show up, adding to the problem. Maybe it's just me being bad at directions, but that's how my experience was. A couple of other smaller problems with the gameplay are that the cover system isn't great (some cover is destructible while others are, or become, too small to cover you fully) and the AI can be incredibly bad at times (they might run past you, go out in the open, or get stuck running on something). While there are some discouraging flaws in the gameplay there's one thing that stands out which isn't a bad thing. What am I referring to? Well how the new touchpad on the PS4 controller is made use of in KSF, of course! It's not as awkward or inconvenient as you might think - it's as simple as swiping your finger across your iPhone/iPod to unlock it. [url=https://www.youtube.com/watch?v=xpn1-nIF2Yg]Here's a video that demonstrates what this feature does in terms of gameplay.[/url] Rating: 5/10 (The gameplay doesn't really offer anything new that other games have already done besides the touchpad integration, but despite the gameplay flaws, it plays as well as any other average game.) [b][u]Verdict[/b][/u] If you're interested in a visually stunning, yet average campaign in which it has some gameplay flaws that may or may not annoy you, go ahead and buy it. However, if I were you, I would look into Assassins Creed Black Flag if you're looking for a campaign based game. I do love KSF for what it is, but some people might want more from a next-gen game. Overall Rating: 6.5/10

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