http://www.ign.com/articles/2013/11/07/why-is-dead-rising-3-running-in-720p-and-at-30-frames-per-second?utm_campaign=fbposts&utm_source=facebook
[quote]Capcom Vancouver's Xbox One launch game Dead Rising 3 runs a native resolution of 720p.
"We are 720p, upscaled to 1080p," executive producer Josh Bridge told IGN, "and we run at a 30 frames per-second lock."
"We have to be locked because it's about the feel of combat. You've got to have that predictability of button presses." If the frame rate goes any lower, the way a game responds to your input slows.[/quote]
They're reasoning makes no sense at all. I love how they address the whole thing with lower FPS, but never even touch on higher FPS. So what's going to happen when you're FPS isn't locked and running higher than 30 FPS? Do tell Crapcom, because I would LOVE to hear why you think it would be a bad thing.
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Edited by PandaJerk007: 11/8/2013 12:22:26 AMWell if I understanding correctly, it sounds like they want it to have a lower but stable FPS. Apparently if they shot for a higher FPS it might fluctuate a lot and that would impact the gameplay. I'd much rather have thousands of zombies in the area than a higher FPS, but I'm probably not going to ever play the game anyway :(