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originally posted in:Mjolnir Battle Tactics
Edited by Papa John: 8/13/2013 11:01:28 PM
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Where do you rank Halo 3: ODST? All of the games?

So I suddenly had a desire to replay Halo: ODST. I also tend to drop the "3" from the title of the game, as I think it does a disservice to it. This is most definitely not just an expansion. The campaign is a solid 8 hours on Heroic while completing the side story. This time through I made sure to collect all of the audio logs. I've only ever played through the game once or twice back in 2009. After going through it again and piecing together Sadie's story, I have to say that the campaign in ODST is one of my favourites from the entire series. I might go so far as to say that ODST's campaign is second or third after Halo: CE and Halo 3. As a whole, I'd rank the game 4th after the original trilogy. What is clear to me is just how vastly superior the campaign of ODST is to the campaigns of Reach and Halo 4. Halo 4's campaign was sadly disappointing. It lacked interesting side characters, direction, and introduced a lackluster environment and enemy. Halo Reach had a few great levels but failed to achieve any type of emotional connection between the player and characters. There were too many Spartans and not enough time was spent making the player care about any one of them. Whereas the ODSTs in The Squad each had distinguishable faces, voices, personalities, and hints of backstories, the Spartans in Reach did not. Perhaps the only thing I'd say Reach did right over ODST was having each character's outfit/armor visually distinct. As an overall package, I'd rank the games: 1. Halo 2. Halo 3 3. Halo 2 4. Halo: ODST 5. Halo 4 6. Halo: Reach For Campaigns: 1. Halo 2. Halo: ODST 3. Halo 3 4. Halo 2 5. Halo: Reach 6. Halo 4 *I don't really count Halo Wars. It was a good game with great cinematics. Unfortunately, I have a very hard time fitting it into the canon. I can't swallow a flood outbreak twenty years before the events of Halo. Thoughts? Where would you rank ODST? Where would you rank all the games in the series? [i] Papa John [/i]
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#Gaming #Halo #ODST

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    Reply to other thread: [quote]Halo CE- 9.5/10 Campaign Gameplay- 10/10 Multiplayer Gameplay- 10/10 Soundtrack- 9.5/10 Story (without EU)- 9/10 Story (with EU)- 9.5/10 Halo 2- 5.5/10 CG- 6.5/10 MG- 5/10 Soundtrack- 9.5/10 Story- 9 - 9.5/10 (depends on what you consider it as) Halo 3- 7/10 CG- 6.5/10 MG- 7/10 Soundtrack- 9/10 Story- 5/10 Halo Wars- 6.5/10 -Not fit to answer gameplay, don't really play a lot of RTS, inexperienced- Soundrack- 9/10 Story- 7/10 Halo 3 ODST- 6.5/10 Campaign Gameplay- 8/10 Soundtrack- 11/10 Story (Core)- 7/10 Story (Extended)- 9.5/10 Halo Reach- 5/10 Campaign Gameplay- 5/10 Multiplayer Gameplay- 4/10 Soundtrack- 9/10 Story- 4.5/10 Halo 4- 5.5/10 Campaign Gameplay- 5/10 Multiplayer Gameplay- 5/10 Soundtrack- 9.5/10 Story (Core)- 9/10 Story (Extended)- 10/10 ~5 is average (Halo Reach, Halo 2, Halo 4) ~6 is above average (Halo 3 ODST, Halo Wars) ~7 is good (Halo 3) ~9/10 is incredible (Halo CE) People are going to see this and say "LOLWAT 5/10" but the scores are overall ratings. Each Halo game has at least one 9.5-10/10 under its belt. Every game is fun in at least one aspect.[/quote] [quote]Well let me list off a few points about why I like the game, to show you it's not just nostalgia, at least for me. -Weapon sandbox that was useful all across the board. Every weapon. [url=http://www.youtube.com/watch?v=RNI6Zv-fZwM]Including the two that people like to hate on the most.[/url] -[url=http://www.youtube.com/watch?v=ocyYwLCDyCU]No bullsh1t hitboxes, bullet magnetism, or fifty foot melee lunge.[/url] -Story that, while good on its own, is made exemplary by Silentium's contribution. Plus the Cortana/Chief relationship really shines after Halo 4's events. Take the beginning of "Two Betrayals" for instance, where Cortana is the rational thinker and Chief is acting off impulse (in a Freudian manner, Chief is the id and Cortana is the ego). Now look in the mission "Composer" from Halo 4. You have [I]Chief[/I] as the rational entity and Cortana being the impulsive one. It's a brilliant role reversal, and makes me love both Halo CE and Halo 4's stories so much more. -Awesome soundtrack. I mean, you can't listen to Under Cover of Night, Covenant Dance, The Lost Muse, and the fracking Halo theme and say that the soundtrack was lacklustre. Seriously. -AI that was legitimately reactive, aggressive, and above all fair. In Halo CE, the AI would actually react to you and hunt you down. The enemies don't just snap to your location and spam their Plasma Rifles at you like they do in Reach and 4. Nor do they sit there with their thumbs up their a$$es like Halo 3. Case in point- the mission Halo. Go up to the [url=http://www.youtube.com/watch?v=9eLYJAsZmbA]cliffside[/url] and slowly close in. Snipe a few enemies while you do so. Watch the enemies completely change their layout as you venture closer. They react to you, which is why the Flood in CE was so brilliant. They elicit reactions from you (though that's not to say they're unreactive. Especially if you ditch the shotgun, run and gun Flood combat is excellent), meaning first time players were completely taken aback by the change in playstyle. It's why you people hated the Library. Stuck with your tried and true Flood formula, you guys were constantly trying to draw the Flood back instead of experimenting with them. Try something new, and you'll find that The Library becomes [I]much[/I] more enjoyable. It was a brilliant role reversal. -Massive levels that took all types of playstyles into account. Just look at Assault on the Control Room. Initially you might think of it as an incredibly slow level, but just take a look at everything you did! Mid range, run and gun, CQC, vehicular assault, sniping, [url=http://www.youtube.com/watch?v=0uw4QPiq04E]massive[/url] army battles, stealth, and whatever combination of those you could dream of. -Some of the best multiplayer maps in the series. Blood Gulch. Sidewinder. Damnation. Hang 'Em High. Rat Race. Prisoner. Need I say more? And, above all, an enduring community that stays strong with it even today. Interfacing with the CE campaign community is [I]worlds[/I] away from the d1ckery here and over at Waypoint. They're such laid back, friendly people with determination on a level of which I have never seen in my life (see the "Tower to Tower" trick). And while the online community for CE PC may not exactly be stellar, [url=http://www.youtube.com/user/HaloCe3Live]just check out Custom Edition.[/url] Halo CE is easily my favorite of the series, and were it not for the perfection of Turok 2, it would claim the title of being my favorite game of all time. Despite no Halo game coming near it (IMO), I still love the series. Regardless of the quality of the games overall, Halo is easily one of the most enduring stories I have ever come across. Even as Destiny appears, Bungie moves on, 343 takes over, and the gaming world changes, I am sure in my bones that Halo will remain. And you know why that is? Why it has that staying power? Because at its heart, it's the fantasy you had as a child. Being the against all odds superhero that takes down everything in his path for the right thing. But at the same time it's become a mature examination into what the challenges of being that (the "against all odds hero") would be. Similar to how The Dark Knight brings out the inner kid in me while still being an insightful study into today's societal norms, Halo has evolved into questioning the purpose of life and humanity's role in the galaxy while still bringing the inner superhuman within me. Despite my thoughts on the quality of Halo prior to CE, Halo's not going anywhere for me. [I]No way.[/I][/quote]

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