look, the game effing sucks. There is no hidden reason people didn't like it. It was shit. They added perks, instant respawn, and unbalanced loadouts into a halo game. Pure ass.
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Don't forget the atrocity that is JiP... it's hard to get motivated to play some MM when you get constantly thrown into matches where your new team is getting their ass handed to them and the opposing team is already only five kills away from the win. Absolutely rediculous idea for a Halo game, just like instant respawn was an abortion of an idea. I mean, I could go on; paper-tiger vehicles, bullet magnetism that almost allows you to shoot people behind you, aim assist that all but turns you around to shoot someone, again loadouts, ordinance drops, killstreaks, armor makes you look like a mongoloid in a metal bikini and thong (not actual workable armor), MC in a wheelchair, game nerfed to make it "more accessible" to those who have no skill, no one thought it was possible but 3fail3 came up with worse armor abilities than they had in Reach (I love Reach, but the only AA's I'm a fan of are Sprint, Active Cammo, and Decoy), Flood replaced Living Dead, can't drop the flag, Griffball became a joke, BTB lets you spawn with Plasma Grenades and Plasma Pistols thus making the vehicles moot, etc. There's even more wrong with Halol 4 that I just don't have the time to place in this post. My point is that 3fail3 deviated so far from the formula that made Halo what it is, that even the new players either outright don't like it, or they get bored and move on to games with actual worth and a modicum of replay value. That's why the matchmaking population has dropped of like it has.
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lolmad. Easily the series' best MP since 3. Sublime gunplay, lots of fun, great new additions and beautiful graphics and audio.
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Give me some of what you are smoking
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Edited by Egerspurge: 10/9/2013 10:06:37 AMDon't forget the broken plot, QTE ending, care packages, Cortana wanting to -blam!- chief in space and boltshot :D
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I said MP. Yes, the Boltshot was a piece of crap, and it still is pretty OP. If by care packages you mean ordnance drops, then I love them; finally give an average player like me the chance to try out a power weapon without better players whoring the only one/few that spawned. Maybe you should look up the definition of romance: John and Cortana didn't have a romantic relationship at any point.
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summed up so much of what is wrong with game development. A game mechanic intro'd to help out players who are not that great at the game. Halo isn't rocket science. The very first time I played halo 3 multiplayer? 2011. I had no problems understanding where the weapons spawned and got to try them all. Anyone who can never get to a power weapon really needs to step their game up. Game mechanics should never be added to help a bad player against a good player. It goes against everything about the nature of a contest between players.
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But letting the good players whore all the insta-death weapons so people like me never have a chance to get better is so fair, right? Besides, ordnance drops aren't a given, you have to work for them. If I'm doing really shit, I may only get one per game, and even then, it may just offer me the shitty old Pulse Grenade/Needler/Speed Boost combo (or at least it used to before any TUs). Not really much I can do with those, is there?
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if you want those power weapons, rockets/Snipers, then you need to fight for them. not get some random ass ordinance and get lucky. In halo 2, 3, and even reach, you and your team needed to fight for power weapons and power positions on the map. You got rewarded for actually knowing shit about the game.
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Problem is, everyone else would always get them first. That, or I'd get killed before I could use it, either once or a lot.
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Then you didn't deserve them. work harder to get them next time.
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Seems fair. Oh wait. Pray tell how I'm to get better with them when I rarely get to use them.
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Get better to be able to get those power weapons. why should the game reward you for being terrible?
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So much like... Followed and completely agree. This has been one of the Core elements of Halo since the first CE LAN parties started, and it continued all through Reach. Halol 4 is the only Halo to deviate from this part of the Halo Formula, and it shows in the crap gameplay and retarded low player retention.
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You're missing something. Weapons, neat particle effects, those are ephemiral to gameplay. They go away as players stop noticing them after using them constantly. What really matteres is the person-to-person competition. As to being incapable of getting better, perhaps you might try simply getting better.
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[quote]Weapons, neat particle effects, those are ephemiral to gameplay. They go away as players stop noticing them after using them constantly.[/quote] The eye-candy [i]should[/i] be secondary to game play mechanics; but in Halo 4 they aren't. The fast "dropped weapon despawn" timers in H4 coop and Spartan Ops are an example of 343i trading off fun/gameplay for prettiness. The smaller "tunnel run" style campaign maps are another example. They killed the exploration and tactical sandbox aspect of the single player game for me.
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[quote]As to being incapable of getting better, perhaps you might try simply getting better.[/quote] wat Actually, I wasn't that good for most of 3's or Reach's lives, but after dominating in a game of H4 at last year's Eurogamer Expo, I was suddenly pretty decent at them, and did better than ever when H4 launched. Then TU1 slapped me back to about average. Now I'm slightly above, I think.
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Not that this is any of my business, nor would I know, but you're a bit too self-aware. It makes me think troll, but no, that can't possibly be the case. Look, I agree Halo 4 (while insulting) is a fine game, but the few people who don't have the tenacity to become compitent should not take away from the experience of those who are simply better, who can enjoy the more dynamic experience. It is immoral, unfair, and horribly self-centered. Just because you feel better about yourself on a very superficial level does not mean you (or people like you) should dictate the overall experience to their sole benefit.
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[quote]Not that this is any of my business, nor would I know, but you're a bit too self-aware.[/quote] I'm one of the most self-conscious people I know. :P [quote]It makes me think troll, but no, that can't possibly be the case. Look, I agree Halo 4 (while insulting) is a fine game, but the few people who don't have the tenacity to become compitent should not take away from the experience of those who are simply better, who can enjoy the more dynamic experience. It is immoral, unfair, and horribly self-centered. Just because you feel better about yourself on a very superficial level does not mean you (or people like you) should dictate the overall experience to their sole benefit.[/quote] mad. Who says my self-satisfaction is superficial? I get very pissed off when I can't win, it does my head in, and I feel great when I win. What's wrong with me suddenly being half-decent at the game and enjoying myself? As I said, it also reflected in my H3 and Reach ability to, for a bit, so it's not like H4's unpopular mechanics were the sole support I had.
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to win at anything in life you should have to put in hard work and dedication. 343 went the same way little leagues are going. Everyone gets a trophy, everyone is a winner. Its a joke.
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#gaming Please get that.
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What?
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Taking gaming too seriously. I just wanna have fun.
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it's a bad attitude when you're only having fun when things are super easy for you.
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being competitive is fun for me. I dont want to be handed kills. I want to work to get good at the game. I want to win because I know the map/weapon spawns better and because I have a better shot than my opponent. Not because of some random BS.
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And they get those toys by playing well.