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Destiny

Discuss all things Destiny.
originally posted in:Art and Stuff
Edited by Cal Carlson: 9/30/2013 6:39:37 PM
36

What are your thoughts on Destiny's official box art?

So Bungie community creatives, what do you guys think?

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  • Edited by Saphyr: 9/30/2013 10:14:22 PM
    ... ... ... I desire to convey an idea against the current image shown. Click the spoiler if you give a damn about my opinion that follows. [spoiler]Icons. Icons will burn a memory into a gamer's mind when they recall the game. Destiny has an icon, the Traveller. What would be best to introduce the player visually to the game, on its cover? I believe it is the icon itself. No character matches that icon unless they are constant and recurringly familiar in their image. Do you know the icons of games I remember most? Look no farther than my chosen profile image. That was the only front image of my first Bungie game's box. It has recurred ever since, even through the Halo era. Look at the traditional Hylian shield from LoZ. Look at the Traveller, obscured from view as it is here, or the Destiny tricorn. Skyrim has the dragon motif. These games, when you look at the box art, appears special... It appears mysterious. You are artistically compelled to buy it. It should be able to go on your wall as an art piece if it's good enough. Let the back images convey the gameplay action you expect! Let the front convey its soul! I've seen enough action characters on the front of Crysis, CoD, Bioshock, Call of Jaurez, Battlefield, Halo, Borderlands, Fallout 3, etc. in FPS covers. I have had enough! I look at each of these now and I no longer see value in the covers. This cover wouldn't have sold me if I didn't know what Destiny was. It's like any other. What I just said is an echo of those trolls who keep saying that this game is going to be like Borderlands or CoD, but with, what is in their minds, minor differences. We already do not want association with traditional shooters because this game is meant to remake the genre itself and change it; we want our game to be special and iconic. With an image like this, we are associating with that status quo. We want a potential player to say "What is this? ... A cooperative experience blending single player and multiplayer? Huh.", not "Another FPS? Do we even have any more room for these? I already have my 'Modern Warbattles', so I have no business looking at this!" I preferred the first image with just the Traveller for this reason. It's an icon. It is a simple image that will graft itself into the psyche of the player to recall whenever they think "Destiny". Something of this sort is busy, complex, and unfortunately too similar in design principle to many other games that have come about.[/spoiler] None of the above applies if a limited edition case were to abide by the ideal I advocate for above. Getting both in this case probably works out better for everyone than getting only either.

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