JavaScript is required to use Bungie.net

Forums

originally posted in: Magic Control Scheme
Edited by Floe304: 7/18/2013 2:55:22 AM
2
i also agree with this moving melee to "right" analog stick "click" is just like how many FPS games are today like COD. the combination of R1 and L1 buttons that gives "Charge Times" is a great idea. this gives tier 1 abilities (quick attacks), tier 2 (charge and use), and Ultimate (charge with both and hold/release).
English

Posting in language:

 

Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • I like the 3 tier system :)

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

  • i give credit to the OP, it was my point of view of what he said like tier 2 charge (hold) R1 and use L1 to execute (vice versa). i just used the "tier" to describe my view better. of course higher tier abilities would have a longer cool down. maybe tier 1 (30 seconds), tier 2 (1.5 mins), tier 3 (5-10 mins). of course balancing the abilities would require tweaking of the cool downs, also depends on how the DEV's believe how long a fight should be... a 20 min match can effectively produce three tier 3 (if 5 min CD) abilities in a single fight. ultimates or tier 3 abilities should be used 1-2 times per fight to boost the ability effectiveness to be considered "Ultimate" move.

    Posting in language:

     

    Play nice. Take a minute to review our Code of Conduct before submitting your post. Cancel Edit Create Fireteam Post

You are not allowed to view this content.
;
preload icon
preload icon
preload icon