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originally posted in: In Defense of Everything You Hate
Edited by B3ar: 6/8/2013 5:21:44 AM
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Heres the thing with used games most people turn in their games "used" because they think the game is garbage. That $60 value as you put it is for a "high quality" experience when playing the game. When that experience is bullshit players will turn in the game and when another person comes in to buy the used game it is worth less because people have realized the game truly isn't worth the $60 price tag. So yeah if they want a piece of the pie for every used game sale you better make sure you make a -blam!-ing perfect game with no patches, errors, glitches, or you can expect a lawsuit on every damn game you provide. Expect that in the future and I can guarantee you developers haven't thought of it either.
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  • The "I think a game is garbage" argument is not really valid. If you think a game is garbage that lowers the value it has for you, not for another customer.

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  • Well how about gamestop giving me $60 bucks if the game is so valuable then? The game's value becomes instantly worthless as soon as I buy it. If I sell the game for $25 which is what gamestop determines "the value" of that game to be. Why does the next customer have to pay $60 when a retailer says the value is $25. By the OPs argument I should be able to get a full refund whenever I want to sell my game which I would be fine with. It is however, a ridiculous concept to consider. Games are like everything else they are worth less than what you paid for as soon "as you drive off the lot". The gaming industry is just the most greedy in terms of them expecting to control what you do after you buy the game.

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