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#Gaming

Edited by SquirrellyOtter: 6/7/2013 4:57:52 PM
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In Defense of Everything You Hate

This post addresses everything from used game fees, to DRM, to always online, pretty much everything that people are currently hating on about the direction of the electronic entertainment industry. Trigger warning: It's a long read, and I agree with everything the industry is doing. When you buy a game, you’re not buying a physical object, you’re not buying an item with a measurable depreciation value. When you buy a game, you’re buying an interactive experience. Many aspects of that interactive experience will be unchanged over the course of years, such as the physics sandbox and the singleplayer modes. Unlike physical objects that experience a deterioration in quality over time, the quality of a game remains the same so long as the medium in which it is stored remains in good condition. The cost of bringing a video game experience to Consumer A is identical to the cost of bringing that identical experience to Consumer B. So why should Consumer B pay less because he bought it “used” from Consumer A? In what measurable way did Consumer B have a lesser experience playing his game used compared to Consumer A buying it new? What degradation in quality of experience did Consumer B have that would justify a price drop, that would justify denying proper financial restitution to the creators of the experience? Sure you can get tired of games; sure you can abandon old games for newer, shinier, sexier games. But does that make the old game lose actual (not subjective/emotional) value? All games will experience the point when they are no longer the cutting edge in technology, when they are no longer mainstream, and the playerbase dwindles into tiny cult followings. But does the passage of time make the experience of the game measurably lower in quality compared to its quality on release? I say no. You say no every time you fire up an old game instead of a new one. And now for the first time, the industry is saying no. And we're right to say no. We have to treat the gaming industry differently than other industries because it is inherently different. The top of the industry, the console makers and developers, are realizing this, and shifting their strategies accordingly. And they are right. Developers who own their IP, their interactive experience, have a right to make money selling access to that experience. People who don’t pay, shouldn’t have access to that experience. So why are you complaining about DRM? If you buy your games legally, it's not a problem. If you don't get your games legally, get your priorities straight because you paid a few hundred dollars for a console, and you pay for internet, and you probably pay for a lot of other things, so pony up like the rest of us or you don't get to enjoy, boo freaking hoo, cry me a river, build me a bridge and get the hell over it. Again, developers have the right to make money creating and sharing their experiences. People who don't pay, shouldn't play. Why are you complaining about "used game fees"? The game isn't really "used" like you buy a car used, or a house used. Why are you complaining about "always-online"? You're online playing with friends all the time anyway. It's not going to inconvenience or affect your life in any way that it isn't already. So suck it up. All the industry is doing is making sure everyone plays by the same rules. If you've got a problem with that, you're part of the problem as to why the industry has to do this in the first place.

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  • [quote]When you buy a game, you’re not buying a physical object, you’re not buying an item with a measurable depreciation value. [/quote] You're wrong already. A game is physical just like a book or a movie or a car. You buy the physical part of it, you own it. Video games get no special exception. [quote]Unlike physical objects that experience a deterioration in quality over time, the quality of a game remains the same so long as the medium in which it is stored remains in good condition.[/quote] Unlike real life objects, Microsoft can end your ownership of the game whenever they want. Shut down the servers in 8 years and your medium is removed. I can still play my games from 16 years ago since I own them. A movie also stays the same over time along with books. [quote] So why should Consumer B pay less because he bought it “used” from Consumer A?[/quote] The disk was no doubt scratched in the slightest of ways and experienced some sort of deterioration or damage as it was put in and out of a case. Used game stores price on the condition of the game or the age of the game. You're making up scenarios to seem right. [quote]So why are you complaining about DRM? If you buy your games legally, it's not a problem.[/quote] Because letting friends borrow a game, buying used games, and playing games I bought when I'm experiencing an internet outage aren't illegal. This is unnecessary DRM in an attempt to cash grab more and make the industry more greedy. How is eliminating smaller retailers (only select retailers can resell games, aka goodbye competition and hello higher prices) and forcing us to suck Gamestop's or Microsoft's dick not monopolizing games? [quote] because you paid a few hundred dollars for a console, and you pay for internet, and you probably pay for a lot of other things, so pony up like the rest of us or you don't get to enjoy, boo freaking hoo, cry me a river, build me a bridge and get the hell over it.[/quote] You completely just lost any validity here. So your parents pay for your internet and daddy buys you everything because you're a spoiled little bitch, I don't think you should be on the big boy forums. Why would anyone get a console that you have to pay $500 for the console, $60 for the online, $60 for used games, and more money for each app you want to use (since Xbox Live Gold only makes the subscription available) when I can just get a PS4 this time and pay for the console and the premium account which GIVES me free games rather than charging me money for more things which I can then play for free offline and let my friends borrow for free. [quote] Again, developers have the right to make money creating and sharing their experiences. The game isn't really "used" like you buy a car used, or a house used.[/quote] Yes it is. A disk can be damaged, a disk holds information that can be corrupted or harmed. A disk can be labeled used for many reasons. Just because the car argument completely rips your argument doesn't mean you can make up shit like "the developers have a right to make more money". That's not how the free market works kid. And shouldn't car makers and dealers get more money since other people are experiencing and getting convenience by their car? [quote]Why are you complaining about "always-online"? [/quote] Maybe if you stepped out of your priviledged sheltered life where you get pampered because your parents got divorced, you'll realize that a good amount of people don't have as much money to be using for reliable internet (or internet at all) and a lot of people live in weather conditions that wipes out their internet for weeks. Now, they buy an Xbox One and buy games for it but can't play them while their internet is out because of the DRM doesn't let them. How can you defend that at all? They bought the game to play at a time which is convenient to play and they can't even play it because of bullshit reasons. You're an ignorant terrible person and clearly an Xbot. I had a 360 since it was released and I defended Microsoft but this Xbox One is just clear corrupted bullshit. Suck their dick all you want, it's you getting screwed in the end, not me

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