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Destiny

Discuss all things Destiny.
Edited by MasterBarek: 5/13/2013 2:50:38 AM
7

How Should Player Attrubutes Translate Within Destiny?

As I was reading [url=http://www.bungie.net/7_Stealth/en-us/Forum/Post?id=60406471]SecondestClass's post on stealth[/url], I began to wonder exactly how each players' attributes will translate across the different game modes in Destiny? From what has been revealed, I am operating under the assumption that Faction Wars will be Destiny's multiplayer mode. So, if you are a Hunter with lvl 50 attributes, a Supercloak of Invisibility and a particle beam sniper rifle call [i]Piercing Shadow[/i] that can shoot through a wall, will the same attributes, skills, weapons, and armor you have in co-op missions directly translate into Destiny's multiplayer? If so, this will allow players to truly have the freedom to create their own unique approach to PvP combat. However, I know in discussing the topic of unique objects, such as weapons, armor, etc., that some players dislike the idea of disparity this kind of system could potentially create. So, here are my questions: 1) In the interest of uniqueness and creativity, should Bungie allow players attributes, armor, weapons to directly translate from co-op or story mode into multiplayer? 2) Or, in the interest of fairness and balance, should they limit these things in multiplayer? 3) Or perhaps is there the a way to reasonably insure through matchmaking a balanced gameplay without limiting a player's attributes, skills, weapons, armor?

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  • Quite an intriguing thought. I can see the positives of both sides and honestly can decide which I prefer. Hey, why not both? One set of matchmaking with conventional balanced format. A second set with "who's built the best character/clan?" sort of deal.

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