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Destiny

Discuss all things Destiny.
Edited by MasterBarek: 5/13/2013 2:50:38 AM
7

How Should Player Attrubutes Translate Within Destiny?

As I was reading [url=http://www.bungie.net/7_Stealth/en-us/Forum/Post?id=60406471]SecondestClass's post on stealth[/url], I began to wonder exactly how each players' attributes will translate across the different game modes in Destiny? From what has been revealed, I am operating under the assumption that Faction Wars will be Destiny's multiplayer mode. So, if you are a Hunter with lvl 50 attributes, a Supercloak of Invisibility and a particle beam sniper rifle call [i]Piercing Shadow[/i] that can shoot through a wall, will the same attributes, skills, weapons, and armor you have in co-op missions directly translate into Destiny's multiplayer? If so, this will allow players to truly have the freedom to create their own unique approach to PvP combat. However, I know in discussing the topic of unique objects, such as weapons, armor, etc., that some players dislike the idea of disparity this kind of system could potentially create. So, here are my questions: 1) In the interest of uniqueness and creativity, should Bungie allow players attributes, armor, weapons to directly translate from co-op or story mode into multiplayer? 2) Or, in the interest of fairness and balance, should they limit these things in multiplayer? 3) Or perhaps is there the a way to reasonably insure through matchmaking a balanced gameplay without limiting a player's attributes, skills, weapons, armor?

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  • I'd think it would be cool to keep custom character looks from the story/normal game and be able to use them in multplayer, but without stat modifiers. That could ruin a smaller multiplayer death match mode. Imagine being steamrolled by some Titan with ridiculously better gear than yours. I was never a fan of that in any game. As a thought(and like what kjo said), this would kind of take away from the uniqueness of your own gear, multiplayer PvP mode could adjust the stats of the different weapon types to similar stats. Let's say some guy has this way cool looking sniper. And then lets say there is another guy who also has a fancy looking sniper. Lets say it's a 1v1 and it's kind of one-sided to the first guy due to the fact that his weapon hits harder. How does one balance said matchup without taking away both players sexy, sexy rifles? Give em the same stats like you probably already guessed. From the same damage to magazine size to reload speed. I would think armor would turn into just a cosmetic thing (keeping hitboxes the same too). And then attributes and abilities might be standardized across the different classes. Still waiting for E3 and hopefully more info on this glorious-looking game so hopefully we shall get something out of it.

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