Worst graphics of the series on 360? Huh? I can understand some texture pop-ins and bad draw distance, but the action up close is the best looking of the games.
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May I remind you of how quickly weapons deload in Spartan Ops and even in Campaign (not including MP cuz it's supposedly intentional)? It's about the same as Reach LNoS.
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That's a gameplay mechanic, not graphics.
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Edited by ZealotSG: 4/22/2013 12:30:23 AMIt was intentional in Spartan Ops? It was intentional in Campaign? Well, it's bad. CE: only disappeared if you weren't looking at them. If you picked them up, they'd never disappear H2: only disappeared if you weren't looking at them. If you picked them up, they'd rarely disappear. Weapons could disappear due to being in foreign loadzones H3/Reach/H4: could disappear even if you were looking at them. Picking weapons up made no difference. Weapons could disappear due to loadzones
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I don't understand how this relates to graphics, Ghost. I agree with you, but I'm not sure how it relates.
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Alright, it's indirect.
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When you grade a game's graphics, you can't just take into account how high-resolution the textures are or how pretty the lighting and particle effects look. You also have to take performance into account. Halo 4 is the first game on 360 which [i]requires[/i] players to install content to the HDD just to access multiplayer content. And it's not a little 5 MB saved data file or something, it's 2 gigabytes of information that comes on a separate disk. Those are some pretty steep prerequisites for a game on this platform, which magnifies any performance issues... you have to jump through all these hoops, but the game still doesn't run over-the-top fantastic like you'd expect.