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Edited by Black Eagle X99: 1/16/2013 2:20:44 AM
55

Halo Reach - Awful, or Victim of Standards

Shoot me now if you're going to be one of those "THE PROPHECY HOLDS TRUE, NOW PEOPLE LIKE REACH" assholes. Please. Just get out and leave, you are an idiot. Anyway, I have a proposal for you all. I am in no way defending the gaping errors to Halo Reach's campaign. That was awful and Bungie had no excuse for that. Aside from that however, Reach was just them trying out new things that we had asked for, just like Bungie.Next is. Think first with Forge, and how amazing it is in Reach. Compared to 3 it's no contest. Bungie did great! The same goes for overall gameplay. Armor abilities are still iffy with me, no doubt there, but oh well, nothing we can do 3 years later. Other than that the only flaw is vehicle health. Now 2 errors does not a bad game make. In fact had it not been handed off to 343i I have not a doubt in my mind that every single error would have been completely fixed. Then onto 343i...they made forge worse somehow, they didn't fix the vehicle health, and they made armor abilities more prevalent with sprinting now unable to be turned off. Seems like they didn't learn a thing from Bungie's mistakes. Then again, I digress. Onto the actual topic. Bungie was a victim of it's own high standards. Each game had bested the one before it in almost every way. When Halo Reach didn't completely do that we were all lost...None of use knew what to think any more. Aside of the campaign it does not deserve the hate it gets. I played Halo Reach a hell of a lot. While the story was not true to cannon it was still well written and the music superb. So I say we all take minute to think. For some of us even take back things that we said. Bungie was hated on so much for a game that was really still amazing. Their standards set their response. do you agree with this? Did we falsely hate on Bungie? I will also add that if anyone wants to shoot me a message I am always up for Halo 3 and Reach custom games. So :D...:D

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  • I don't have problems with Reach anymore - but I still remember the emotions I had back then and I understand those guys who haven't yet gotten over it. But it is high time. I never had the problems others had - I didn't mind the story breaking book-cannon (for I didn't care about Nylund's books much, yet I read them), I didn't mind gameplay issues such as Armor Abilities (which are funky and I like them for that) and weapon bloom (because now you just have more control over how you shoot, before you didn't), never cared for MM and nay other popular (more like infamous) errors. But I did hate that the characters were only deep on paper and not in the game, their deaths were not as justified as I wanted them to be, I didn't like the color scheme and hated the gritty feel. Orange elites were a huge turn-off for me and I didn't like that Grunts didn't speak and the Marines were super-boring and I didn't like how they were written and performed. I even was mad at the music for being too goddamn sad. But most of all I hated myself for not liking it as it didn't live up to my expectations. But I remembered those things I did indeed very much like about Reach and they took the spotlight. Now I don't mind the things I didn't like and even accepted some of them and now I understand why they happened. Reach does have a spot in my heart. A very special place, very unlike that of Halo: CE or Halo 3 and ODST... It's Bungie's lullaby to the series and I love it for that.

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