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Destiny 2

Discuss all things Destiny 2.
9/26/2026 9:41:41 PM
3

Anti Barrier intrinsic perk

Problem: I’ve seen serval guardians agree that a lot of their favorite weapons share the same archetype making them change their weapon selection or be at a disadvantage in champion based content. I know; radiant effects, volatile rounds, & unraveling rounds have been “cancelled out” due to the inclusion of intrinsic perks on every weapon. Whereas if the weapon is overload or unstoppable it won’t get the anti-barrier effects provided by the ability/weapon buff. Solution: However to counteract this(or even better give players the ability to fully augment their loadouts), why not introduce a function where you can alter the anti-champ perks of each weapon? In theory you would be able to shift/change an overload weapon to a barrier and an unstoppable weapon to barrier & vice-versa. However, this would have to be exclusive to legendary weapons. I think the best way to integrate this without changing too much of the code is, introduce it like a “seasonal weapon mod” that grants those intrinsic weapons traits/abilities of their counterparts. I’m no expert, just thinking out loud.

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  • I quite like having to change up my weapon load out to face champions. And for example, there are so many choices now you can still change a strand auto rifle for another strand auto rifle that has a different champion mod.

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  • Thats how they were back in shadowkeep, BUT bungie made the mistake of the anti champ mod share the same spot with weapon mods so no backup mags, counterbalance mods, etc. Then anti champ mods became armor mods and that was its own can of worms all on its own.

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  • They used to be mods but Bungie got a lot of complaints about the mods being a waste of good mod space so Bungie made them as they are now. I'd be happy with either removing champions or making a shifting mod that can stagger all three types in the kinetic weapon slot.

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