Spawn us in the same location so we can be farmed.
Spawn us in a match halfway through so we can be killed by multiple supers, leave and get a time out.
Spawn us in a match in progress greatly one-sided, it's why there is an opening for players.
Nerf us because we won 3 matches and win rate is limited.
Decrease damage done to other players to balance lobby, does not apply to players with ******** installed.
Determine what weapons players are to use regardless of availability.
Determine what armor to use regardless of armor stats and availability.
Do these things and more so we can continue to enjoy PVP at maximum level of joyfulness.
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Everyone faces the same issues, and you don’t deal less damage than anyone else unless you’re using lesser DPS weapons than your opponent, your argument doesn’t really make sense. Forcing a spawn-lock has been around for a while and it’s unfortunately not a difficult thing to do if you have good map control with your team. Bungie doesn’t make you use any specific gear, I don’t usually run meta when I PvP and I run double primary and go positive 95% of the matches I play nowadays (though I’m likely rusty now since I’ve been on a hiatus since the first IB after Destiny’s Live Service shutdown). This is the same advice I give to everyone; if it’s as bad as you say it is, then just get into another activity that isn’t PvP. There’s plenty of content, including those side-quests you never got around to. If you can’t outgun your opponent, outsmart ‘em. It works better than you think, especially if you’ve got a team to back your strategy.
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After 6 years & a 1/4 million kills, something you seem proud of, you should know better than to post after a loss or expect any changes, like at all.