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Destiny 2

Discuss all things Destiny 2.
9/5/2026 2:15:54 PM
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Ifubardu67
Ifubardu67

cayde-6 is hot old

why aren't dungeons and raids more solo freindly

ik Bungie can't do anything about it now but like I'm a solo player damn it

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  • Raids are a six man activity and aren't meant to be soloable. Dungeons can be solved with some practice by pretty much any player. This isn't a problem.

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  • Dungeons are designed to be soloable, so you’re wrong about that. Raids are designed to be completed with a coordinated team, therefore it should not be solo-friendly. Yet, there are a significant number of raid encounters which are soloable, including the entirety of Vault of Glass & Root of Nightmares, so you’re wrong about that as well. Honestly just start by soloing Spire of The Watcher, Prophecy, Grasp of Avarice, Shattered Throne and Pit of Heresy. Not only are these old dungeons all power crept into being glorified Patrol missions, but they include a variety of mechanics and boss encounter types that will help you get better at coordinating setting up your optimal build & damage starts, encounter mechanic execution and timing in a variety of different scenarios. If you want to do this, you have to go get it. No one can help you accomplish this and you’ll feel much more competent once you do. So get to it.

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    • Edited by LeluDallas MultiPass: 9/5/2026 5:04:31 PM
      Because Lost Sectors, Solo ops, Partitions, Europa Simulations, Alters of Sorrow, Public Events, and Distortions already exist for solo players. Other "solo-friendly" activities include Strikes, Blind Well, Dares, WellSpring, Overthrows, Terminal Overload, The Sieve, Gambit, and Crucible... which offer match-making for people who want to play on a team without having to find their own team. Even Dungeons are possible to solo, as they offer special emblems & title progression for players who complete them solo. The vast MAJORITY of D2 is "solo-friendly" with the one exception being Raids, yet there's no end to the amount of people who come on the forums and complain about how unfair it is that the Raids in a "multiplayer" game arent meant to be played solo.

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      • Because that’s not the purpose of the content and frankly speaking you being a solo player is your own problem. You are not the target audience for the content and that’s okay.

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        • To ego stroke the Git Gud crowd. That’s what the majority of bad choices were centered around.

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          • Raids are for low man’s or a full team. Dungeons can be soled. If you need help feel free to ask I help ppl all the time :)

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          • Why baseball isn't solo player friendly?

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            • Dungeons are built from the ground up to be solo'd, some strikes are harder than prophecy and shattered throne

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            • Are we really still having this discussion? Every Dungeon can be completed solo. There's a Triumph for each Dungeon to do so, and I've seen multiple people on these forums (not try hards on Twitch) celebrate their solo clear. So it is 100% doable. As for Raids, it's an online multi-player coop game. It's fine to play by yourself, so long as you accept that you're not going to be able to do everything without engaging with others. Raids are the one thing that fall into that category. Either accept it and move on, or Destiny isn't the type of game for you.

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              • The vast majority of activities in this game are intended to be cleared by 1-3 people. Raids are team activities meant to require coordination. Doesn't make sense to involve solo players there

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              • Dungeons are inherently designed to be soloable as that was their primary reason for existing back when they were first introduced. Bungie has certainly stretched what it calls "soloable" over the years but the fact remains that every Dungeon is soloable. What you might be running into is that not every [i]build[/i] is able to solo anything and everything so sometimes you have to bite the bullet and use a different build that does. Raids are not solo-friendly content by design. They're meant for groups and their mechanics near universally require group participation in some form. You will never get people to be on board with a "solo-friendly raid" because then you're just making another Dungeon. Getting over it and resigning yourself to never raiding or finding a team to raid with are your only options.

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              • Edited by Suessian: 9/6/2026 5:19:18 AM
                I've solo'd most dungeons. Here's a list of raids that can also be solo'd with very a little bit of learning: -Root of Nightmares -Vault of Glass -The Witness (not the rest of the raid, just get a checkpoint) -Morgeth and Shuro chi, and Riven -The first 2 encounters of Calus Resplendant -Sanctified Mind -Iatros

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              • Because thats a multiplayer coop game. Not a solo game x) Being a solo player is a choice, not an obligation. And doing this choice in a coop game includes sacrifices. Also dungeons are solo friendly, its just raids that arent.

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              • There's a quick fix to that. Don't play solo.

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              • XD

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              • In my opinion, Destiny was meant to play with friends as well as to meet and make new friends... I understand playing solo, and I do love it, but one of my favorite things to do is play with the homies... We don't take much seriously, so if we die, we die and then bust one another's chops for how we died... I guess Bungie decided to push playing with each other over playing solo at least in the endgame parts of the game...

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              • Friendly? Friendly skill gap? A misnomer. Maybe if we get forge, you'll be able to explore those spaces without loot.

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              • Edited by Peloquinsoul: 9/5/2026 2:43:33 PM
                Well raids aren't meant to be done solo so it would be kinda weird if they were also solo friendly. Plus being solo doesn't mean you can't find a group to raid with.

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              • Make... friends? I'm not trying to be harsh here, but... all Dungeons have a solo triumph, and most have a solo Flawless triumph.

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              • I agree with you . I have solo flawlesses under my belt and I agree with you. Ignore the haters in here, they live to make you feel inferior because you touch grass.

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                • Because they weren't intended to be solo content? The whole purpose is to do things as a team in them. Crazy after over a decade people still can't understand this. Even so, all dungeons are able to be solod.

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                  • I do think they should have left the training versions of dungeons turned on, they were fun. They could also leave the triumphs for the normal versions of dungeons. So doing prophecy solo flawless on training mode would not complete any of the dungeon triumphs

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                  • Edited by Sen: 9/5/2026 2:47:36 PM
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                    Because that's not the purpose of the content. It just exists. It's not something people should be wondering if it's a good or bad thing because that's completely opinion based. Why do raids in other games require more than one person as well? Because that's just what raids ARE.

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                    • I'm a solo player since a buddy of mine lost his light(R.I.P) but Dungeons are made to be played with a team just as much as Raids and it feels great( when there's no Karens)! A team that work to help eachother with support and guidance makes it feel great after completion.

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                      • You can solo any dungeon and even the Root of Nightmares raid. It is possible, just not necessarily always easy. So I suggest you either make some friends or buckle up.

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                      • If you want to solo a dungeon or would be more like to challenge yourself. If you can't get it done solo there are options like fireteam finder or the better option in my opinion; Discord. Both choices are under your control either you choose to use them or not is up to you.

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