A minor tweak I'd like to see for Prismatic Decoy in Synergy with Ascension...
If possible.
I can work around it, if not.
Can the decoy spawn at the beginning of the animation proc for Ascension?
Location not timing.
Because I know why it works like that, you don't want a one banger... meaning Ascension to detonate the decoy.
You want the decoy to have function beyond supplementing the DPS of combo'ing the detonation... Ascension... 200 class buffs both.
I get that.
I actually want to use the decoy.
However, many adds don't even see it.
And I consider myself an expert with placing the "whirly" where I want it...
But sometimes 6+ meters up... they walk right under it.
So, my suggestion:
Still have the decoy spawn after the Ascension animation finishes, but spawn it at the location the player begins said animation.
That would allow for more thoughtful placement and increase the viability, efficacy, and consistency for all players.
@Bungie/@Sony... for your consideration, please and thank you.
😇👍💠
P.s. for the lols, I don't think I can ever quit Ascension when it's available... but I think I kicked Stylish... because of the upgrade to intrinsic smoke bomb melee...
Still have weaken and invis + team proc.
But now I have a Decoy. Literally almost everything from imo, the best aspects available on prismatic.
That's what brought me to this feedback, that transition to smoke melee and decoy in replacing Stylish. That buff to smoke was a fantastic change... thank you.
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