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Edited by BNGHelp6: 6/27/2026 1:53:38 AM
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[BNG] Framerate issues? Please share your information here

Hi everyone. We've been reviewing your reports and are seeking additional information that could assist with our investigation. Can everyone please: 1. Share a video of this issue occurring on your PC? A YouTube, Twitter, or [url=https://imgur.com/upload/]Imgur.com[/url] link are the best ways for us to view it. 2. Share your DxDiag? To find this information: [quote]• Press (Windows Key + R) to bring up the Run dialog box, enter this command: “dxdiag” (without quotation marks). • Click on “Save all information”. • Copy the text and use a text dump website (i.e., [url=http://pastebin.com]PasteBin.com[/url]) to paste the information. Please don't use Google Drive. • Create a link and post it here.[/quote] 3. Explain what type of content you're playing, and what playlist, mode, and map/op you experienced this occurring in? (ex. Crucible Control on Javelin-4, Vanguard Fireteam Op Glassway on Master, etc.) 4. If you experience this worse when doing specific things or playing specific modes/maps? If so, please share how, and if you did anything that fixed it. 5. Any Reproduction Steps you know that can cause this issue to appear every time? Is it a change to your settings? Certain armor, mods, or weapons? Etc. (Please note that we're not looking for "just play PvP" type of information; not that it's unhelpful, but precise steps would really help here) 6. Any information or steps you performed that resolved this issue for you. Many thanks!
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  • Any updates on this topic?

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  • So since this is a problem that only affects Steam, are you guys just gonna ignore it forever? The Moon is basically unplayable because of this, same for PVP and Distortions. This is absurdly sad, by the way.

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  • DXDIAG: https://pastebin.com/MmrPYG9K Frame rate drops any activity with other guardians. Its the worst when in the tower LegionGo2 Processor:AMD Ryzen Z2 Extreme Installed RAM: 32.0 GB Graphics card AMD Radeon(TM) 890M Graphics

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  • DXDIAG: https://pastebin.com/8scjfDC3 Video: https://imgur.com/a/VNG6pw9 Atm the video is quite blurry due to compression and may be unusable. https://drive.google.com/drive/folders/1lh3EpA0Lf7g_37jSduw0qNIUDpYQmnZM?usp=sharing I know you guys specifically said to not use Google Drive, but this data is worth it in this case imo. Platform: PC · Location tested: Moon (Sorrow's Harbor public event) · Reproduced across multiple destinations Summary Since the most recent Tuesday patch, frame rate drops significantly whenever dynamic entities (enemies, spawned objects) are in view. Looking at a wall or corner with no entities restores frame rate to near-normal. The issue is not GPU-related — profiling confirms it is a CPU-side regression, most likely in how entity state, draw calls, or memory is handled per frame. Steps to reproduce: Load into any destination with ambient enemy spawns (Moon Sorrow's Harbor confirmed; reproduced on other destinations) Face toward a group of enemies or wait for a public event to begin spawning mobs Observe frame rate drop and stutter — frame time spikes visible even with FPS cap disabled Turn camera to face a wall or static geometry with no entities in frame Observe frame rate recover significantly Measured impact — PresentMon (31,662 frames, ~5 min session) 122 - avg FPS 30 - 1% low FPS 97.8% - stutter frames: CPU bottleneck 6.6ms - avg GPU time on stutter frames 29.4ms - avg CPU busy on stutter frames 70% - avg GPU utilization (not saturated) On frames where frame time exceeded 16.67ms, CPU busy time averaged 29.4ms while GPU time remained at 6.6ms — the same as smooth frames. The GPU was not the bottleneck. The 1% low FPS of 30 against an average of 122 indicates severe periodic stalls rather than a sustained throughput issue. HWiNFO sensor data: GPU temperature peaked at 58°C with no thermal throttling detected. GPU power limits were not reached. GPU shader clock was actively scaling up during the drops — the GPU was trying to find more work and wasn't being given it. Max single-thread CPU utilization hit 89% during heavy-entity periods, averaging 72% sustained. Windows Performance Recorder (WPR) — CPU Usage (Precise): A 30-second WPR trace (CPU Usage Precise) was captured during active stutter. destiny2.exe process (PID 45048) showed the following on its primary hot thread (TID 58,772): Thread 58,772 CPU cycles used: 100,741 Ready time (µs): 792,672,700 ← thread wants to run but can't get scheduled Waits (µs): 4,460,807,600 Call stack root: └─ ntdll.dll <Symbols disabled> CPU cycles: 98,376 / 100,741 (97.7% of thread cost) Ready time: 780,288,500 µs ├─ destiny2.exe <Symbols disabled> — 1,193 cycles ├─ ?!? (unresolved module) — 1,152 cycles ├─ GameOverlayRenderer64.dll — 5 cycles └─ ntoskrnl.exe — 13 cycles The thread's Ready time (792ms out of the trace window) is far larger than its actual CPU execution time, indicating the thread is being queued by the Windows scheduler faster than CPU cores can service it. This is consistent with either a high-frequency polling/wake-up loop or a lock contention point introduced in the patch. Because Destiny 2's symbols are private, the exact game-side function calling into ntdll.dll cannot be resolved from this trace — but ntdll at this volume typically indicates heap allocation pressure. (RtlAllocateHeap/RtlFreeHeap) or critical section contention (RtlEnterCriticalSection). Hypothesis: The patch likely changed something in how entity state is batched, allocated, or synchronized per frame. The directional nature of the bug (camera angle matters, not player position) points to draw call submission or visibility culling as the trigger ; the game is doing significantly more CPU work per frame when non-static entities are in the view frustum. This was not the case before Tuesday's patch. Possible causes: increased per-frame heap allocations for spawned entity data; a new or unintentionally un-parallelized lock on the render or simulation thread; a change to entity tick rate or LOD evaluation frequency. System specs CPU: 8-core (16 threads), boosting to 5215 MHz · GPU: AMD Radeon (RX 7000 series inferred from HWiNFO MCD sensor layout) · RAM: ~36GB in use during session · GPU VRAM: ~4GB allocated to Destiny 2 · OS: Windows (confirmed via ntdll/ntoskrnl in trace).

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    • I've installed Epic version and recorded a comparison. STEAM: [url]https://www.youtube.com/watch?v=SskNb3IYsgc[/url] EPIC: [url]https://www.youtube.com/watch?v=LiXG2dcLQ-A[/url] DXDIAG: https://pastebin.com/77cyEu7F CVAR: https://pastebin.com/ZQAQpweJ Steam version is stuttering even when stationary and not moving the mouse. What is performance floor for Epic version, is performance ceiling for Steam version. The Performance Overlay is from AMD Adrenaline. It has "Micro Stutter" tracker, described by AMD as: [quote]Micro Stutter Rate measures how many frames exhibit an instantaneous variance compared to the average frame rate over a 1-second sampling period.[/quote] [b]STEAM:[/b] FPS: ~80 1%: ~40 Micro Stutter: Constant 3-5%, up to 10% GPU: Hovers around 60%, constantly drops down to 30-40%, never goes above 90% [b]EPIC:[/b] FPS: ~120 1%: ~90 Micro Stutter: 0% GPU: Properly stays at 90%+ [b]My PC Spec:[/b] [i]SYS: Windows 10 CPU: AMD Ryzen 5 5600 GPU: AMD RX 6700 XT 12 GB RAM: 16 GB SSD 2TB 1440p V-Sync OFF, FreeSync ON[/i] Fullscreen Video Setting in Game Video Options. Fullscreen optimizations in properties of destiny2.exe - left default, meaning ON. (It stutters with OFF too.) Steam shaders: OFF Steam hardware optimization for web stuff: OFF Steam Input: OFF Steam Overlay: OFF (No solution helps) Settings between Epic and Steam versions are the same, same cvars file from Destiny2 AppData folder, that is shared between the two. Wish you the best guys, thanks for the game.

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      • Edited by Dredgen: 7/17/2026 4:18:14 PM
        My specs: 12th Gen Intel(R) Core(TM) i7-12700H - RAM: 16 GB NVIDIA GeForce RTX 3050 - VRAM: 4 GB I turned off the steam overlay and it did not help at all. I have not turned it back on. I cant break 60 FPS anywhere except in orbit, where my frames reach 120. PVP is unplayable even after i limited FPS to 36 i still get micro stutters and and frame drops, that are as low as 26. I am a returning player. the only activities i finished were the renegade and light fall campaigns they ran okay, but the new renegade weapons every time i reload one of them my fps would drop low to 26 especially when there are enemies present. I tried playing the final shape campaign but it runs too poorly to even slog through, Most encounters in the final shape have fps reader stuck at 26 frames zooming in with a sniper causes the game to stutter even worse then it already is. normal campaign sections and the dungeons that I have played mainly grasp of avarice and Equilibrium ran okay. I am upset, because I was so excited to return to the game, and I even bought all of the DLCs, but i cant even play some of them like the final shape, because the game runs too poorly. Please update us it has been nearly 3 weeks.

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        • [b]Recording:[/b] From 2 activities: Story Mission: The Long Con - Renegades / EDZ Public Event [url]https://youtu.be/BuSyeblZ8qo[/url] [b]Specs: [/b] destiny2.exe via Steam Windows 11 AMD Ryzen 5 5600X 6-Core Processor - RAM: 32 GB NVIDIA GeForce RTX 3060 Ti - VRAM: 8 GB [b]Content:[/b] Frame drops seem to occurs during "The Long Con" story mission and public events in the EDZ. Occasionally occurs in strikes, but not common enough to be replicable. Does not occur in Dungeon content or Tower instances. [b]Fixes:[/b] No consistent fix availible, although I have noticed it doesn't occur all the time. I suspect it has something to do with servers. Perhaps Bungie has taken server away from Destiny 2 or downscaled it's server operation to a lower band for cost saving.

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        • Sorry to be lazy but I just want to share that this is 100% a Steam issue, which sucks because all of my licenses are there. I installed D2 on Epic and it is smooth like before. My issue on Steam is not so much the framerate, but the frame pacing / microstutters. I only get 10-15fps less (which is considerable don't get me wrong) but the stuttering makes it feel even worse. On Epic there are no stutters AND better framerate. Please fix this, or allow us Steam users to transfer our licenses to other launchers. Specs: i7 11700F XFX 9060 XT 16GB 16GB DDR4 3600 ASUS B560M-A Prime Windows 11 64-bit Epic - average FPS ~125-130 perfect framepacing Steam - average FPS ~110-115 micro stutters galore.

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        • Steam is suffering worse than other platforms like epic and xbox, much much worse, but this performance has been pretty typical for me since EoF. [b]PLEASE BRING BACK EXCLUSIVE FULLSCREEN.[/b] There was no reason to remove it. Ever since its been removed the game has been total jank for me on every platform. Raids, crucible , anything where I actually have to hit my shots is unplayable and unfortunately its looking like the easiest fix to this issue is being overlooked. If you want to fix >60% of the playerbases performance issues (frame pacing, stutters, mouse lag etc.) just add exclusive fullscreen back. Its a no brainer and makes no sense as to why it was removed in the first place.

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        • dxdiag = [url]https://pastebin.com/t3k3iAjm[/url] Slavation edge first encounter, start frame drops to 50 or lower, same set up, never had issues ever on my GTX1070, now on newer RTX5060TI its getting random frame drops. Please solves this !!!!

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        • Dxdiag: https://pastebin.com/5KJ0dD9C Problem is ''simple'' since yesterday (13/07/2026) when i launch the game on steam my whole PC start to stutter/lag horribly ( less than10fps) and only with this game. I've tried other, more resource-intensive games but haven't been able to reproduce the problem. I've reinstalled it and cleared the caches, but nothing helps

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        • Can we please fix the stuttering and performance issues for pc on steam before we shutdown and walk away from Destiny. How are u going to be proud of the game you spent a decade on when you leave its final resting place in a state that is unplayable. framerate drops, stuttering and skips, crashes, lag, etc. bad enough u left the pvp sandbox in the worst state with .01 ttks and broken weapons and builds

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        • 1. Dont have a video of it 2. https://pastebin.com/afUPT0y4 (let me know if it can be viewed, never used pastebin before) 3. Anywhere that isnt in orbit 4. See above 5. Tried drivers, windows settings, steam settings to no avail

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        • Hello, I would like to report my own personal finding regarding this issue. This matches the pattern already listed on Bungie's own Known Issues page ("investigating reports of frame hitches or performance drops while playing Destiny 2 on Steam since the release of Update 9.7.0.2"). Adding this report as a data point with frame-level diagnostic data attached in case it helps narrow down the specific stall - happy to share the raw PresentMon CSVs if useful. [url]https://pastebin.com/XufWKSPv[/url]

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        • Edited by Cryen-7: 7/13/2026 7:43:40 AM
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          Cryen-7
          Cryen-7

          Once a Guardian, always a Guardian. - old

          I can confirm that this is STEAM issue ONLY. Tried every possible updating, deleting drivers etc, updating bios and every damn steam disable controller, overlay, delete shaders etc, nothing helped. Then I enabled cross save within bungie account and downloaded Destiny 2 trough Epic games and man the game works SMOOTH again in PVE and PVP both. If you do the switch you dont loose your character and the progress if you enable the cross save, all gear, god roll weapons etc are with you. The minus thing is that you need to buy licenses again if you wanna play Trials etc. Renegades is onyl 20 euros anyways so not a big money for good game. 69 euros if you want all, not expensive either. I made the switch and can now enjoy again. Wouldnt keep my hopes high that steam gets fixed anytime soon so. I am on older PC with Ryzen 5 CPU and RX 580 GPU, but still Destiny has worked smoothly with low/med settings. Within the update 9.7.0.2 these major stutters and fps losses started. This all with steam, not with epic games.

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          • Something I've realized: after the patch on wednesday, performance on Steam went back to normal, but now it's once again tanking. Are you guys still working to fix this issue?

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          • 1. No video, but I have an RTX 4090 mobile with 14900hx 2. https://pastebin.com/Wd1mWEaG 3/4. Frame drops into the 60-70 range on the Moon, 6-player activities, Europa, Neptune, and even the Tower. I normally run between 120 and 200fps in these locations. 5. No, it just happens all over the game to be honest. 6. No resolution as of yet.

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          • 1.unable to get video 2.https://pastebin.com/2duVzbPX 3.simply booting the game up causes massive 1-2 second stutters, on menus, in activities, everywhere. 4. before the stutters i got signifcantly worse performance on the crucible playlists 5.i've been unable to make it go away.

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          • Epic version runs smooth, and stabler fps.. still not ideal like in the past, but normal.. New event is also "ok" there. Lowest I saw was 90-100fps, on steam 50-60fps in same scenario. The engine needs some more cpu optimization on top of steam fix.

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          • 1. No video able to be recorded 2. https://pastebin.com/R85UqvWM 3. usually have my framerate capped at 80-100 and never have fps drops, since the Iron banner update everything I do in game including all activities, opening and transitioning between menus like inventory, directory and vault all now tank fps to >40 FPS. 4. experience it the most when playing +4 player activities such as Crucible, Gambit, Arena ops and Raids. 5. No specific changes or alterations have been made since post update yet still getting tanking to the fps in nearly everything now. 6. Ive tried updating my drivers, rolling back updates, updating and rolling back windows updates, tried lowering my graphics settings in game to the lowest with still no changes.

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          • 1. No video, as I'm unsure what is needed to be captured. 2. https://pastebin.com/PswU8hbc 3.Any type of content. Fireteam ops, Raids, Destination, Lost Sector, PvP, Tower, Gambit 4. N/A, as it occurs all the time in all activities no matter what in game settings the game is put on. 5. Load into an activity like patrol cosmodrome. Go to the daily lost sector. interact with the flag. FPS will now have been lowered by 30fps. This occurs when locking framerate to 3 frames under my monitor's hz (this case 144hz, so 141). Unlocked sees the same dip, but not always. 6. I've tried updating nvidia drivers, mobo drivers, windows updates, I've tested on highest settings, tested on lowest settings, tested on windowed mode and fullscreen. Issue still persists. I wish you could add back the exclusive fullscreen, as that had the game running better compared to borderless fullscreen that you changed it for..

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          • Started a new topic: -- GDPR: removed by user request --(1 Reply)

          • Started a new topic: Game is crashing now more than ever

          • I was hit with this steam client bug on 7/3/2026. DxDiag: https://pastebin.com/zMDyXgiE I was starting the third mission in the Oblation series and my whole system lagged out really bad for almost a minute and then recovered. After that I noticed, my gameplay was starting to get a bit choppy. Later that evening, after the mission, we went to the tower and I noticed my camera movement felt very hitchy and not smooth at all, almost like it was skipping 2/3 frames as I would pan my camera around. Jumped into an Iron Banner match and it was unplayable. Every engagement was a chopfest felt like it was dropping to sub 10 fps. Up to this point 2 days ago I had been playing the Steam version of the game totally fine, perfectly smooth, no frame rate issues. Unfortunately, I do not have any video to share. I spent the rest of the evening and early yesterday morning trying to find a solution. Updating video drivers, disabling overlays and all of the steam settings DMG recommended on Twitter. Uninstalling and reinstalling the game. Rebooting. And yes the pc is plugged in. Nothing worked. The only real solution I have found is, I uninstalled the Steam version of the game and installed it from the Xbox store, and that solved the problem. I'm back to solid 120 fps smooth as silk. Tried the Steam version again still laggy, Xbox still fine. The bad thing is I don't own any of the expansions on Xbox and Steam is unplayable for me, so I guess I'll have to drop another 60 bucks to buy it all again?

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          • 11
            So is this ever getting fixed or are Steam users just outta luck forever?

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            • 1.Share a video 1.1.Video - https://youtu.be/77MaWhIvETk 1.2.My in-game settings - https://imgur.com/a/svYYAnM 2.Share your DxDiag - https://pastebin.com/pn6HMWbC 3.Explain what type of content you're playing: everywhere but most notable in Crucible or situations with 6+ players around. 4. If you experience this worse when doing specific things or playing specific modes/maps: Crucible 6v6 matches, on smaller or medium maps where encounters vs other players are more often. Usually when moving and trying to perform something that changes my PoV - direction, swapping weapon or ADS. For example slide+ADS or mouse flick. Also when I spawn in after being killed (not to be confused by wait time, I'm talking about fps drop). Also during encounters vs other players - trying to do the same - change weapon or use ability. 5. Any Reproduction Steps: None that I'm aware of, but I need to clarify couple of things. Reduced CPU boost to 4.1 Ghz and GPU power limit to 90% and 79 C temperature limit since it's summer over here and I want to reduce the heat in my room. In general I am aware that my CPU is old and is most likely the bottleneck paired with the slow RAM. However I used to get between 80-100 fps in Crucible 6v6, now as you see in the video I can't hit even 90 and the frames drop to 50-60 or even 40 sometimes. Because for example I'm playing BO7 on the same machine and while I noticed some issues after the "reduce heat" tuning, overall the game is much more stable. My internal feeling is that the CPU can't handle situations where I meet players with equally big inventory and many exotics in it - why? Because on my second account where I have less items in my Vault and generally face players which also probably have less items, the frame rate seems a bit more stable. On top of that there are some abilities and gear, which probably further increase the strain over the CPU... or could be the other way around, I don't know. All I know is that the game felt more smooth before MoT update. One last note - when I tried to cap my frames to 60, the drops just began to feel like stuttering. 6. Any information or steps you performed that resolved this issue for you: None. Lowering my resolution from 1440p to 1080 didn't help - it just only increased my max FPS, but the low FPS is still there and overall the game doesn't feel smooth. Finally I realize how awful is the situation for you guys, so even you can't find a fix, know that I'm still grateful and D2 provided one of my best gaming moments overall.

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