No, this isn't ragebait...
I've been playing pvp almost exclusively all week... & I found out about the "ignitions issue" right here on these forums.
It's not that I haven't been in matches where it was used, it's that between ohk throwing knives, ohk shoulder charges, ohk flux grenades, or getting ohk by an invis hunter with a sniper rifle crouching on a random ledge on the other side of the map... this is an extremely minor issue to me. Funny enough, I've made several forums posts about ohk melees asking why warlocks are the only class without one & potentially asking for them to be removed completely, but here we are.
And so, I looked up the build, ran Pit of Heresy three times & put it together before heading back into pvp... & I gotta say, it's pretty fun & nowhere near as OP as y'all are making it sound here. Celestrial fire has decent range, but you definitely can't snipe someone across the room with it, as I've seen mentioned here. You also need to stay alive long enough for the delayed explosion which is difficult in 6v6, you'd also need to really build into your melee stat in order to get somewhat consistent use.
What I'm trying to say is, ability uptime is the real issue, but we'll pretend it's not so that the ppl with the built in, cheesy, no skill, ohk abilities will be allowed to keep theirs.. lol
My suggestion, stay out of pvp until reset, or else I'll find you & the only thing you'll see is me running away giggling right b4 you explode.
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