Story is ok so far (maybe 10 hours in rn), looks good, plays well for the most part, dungeons and platforming are good too, puzzles are simple but not mindless or pointless. Gives me old school Zelda vibes tbh with a lil Squenix twist.
Controlling both characters in real-time combat was always gonna be a bit hit or miss of an idea, but since your fairy companion doesn’t have pretty much any combat AI she’s almost useless unless you consciously use her. It is monumentally irritating how you can die to an enemy that she was floating 5 inches to the left of, where had you moved her 2 inches closer she would have attacked and possibly made the difference. But set her on fire and she suddenly does some area damage and is more helpful for the 15 seconds or so that she can do that. Her slow movement is fine for puzzles or interacting with the environment, but coupled with you only being able to used ranged weapons in the 8 compass directions makes certain encounters needlessly long, frustrating and awkward. The rest of the combat is pretty competent, though I do wish the block was a little more effective or they had some kind of dodge roll as a last resort as timings can feel a little janky. I am playing on hard though, so a lot of this may be just a skill issue on my part (along with the joycon thumbsticks being pieces of -blam!-). It’s worth noting as well that you can just tell her to go away if you want to do combat by yourself, and call her back for when you need one of her specific powers.
At the same time though by default the game is quite hand-hold-y on the exploration side of things. Every 20 seconds someone is telling you there’s a chest over here or a path you can uncover with a bomb over there; you can usually fast travel from anywhere on the map and there are big icons above certain points of interest you might lose later, and usually I would find it annoying since exploration is what I like best about these kinds of games. As it happens though I am a visually impaired gamer playing on a handheld and very much appreciate the audio cues for enemies noticing you (often they blend into the background of the more busy or grassy environments) so have to take the bad with the good in this respect for the sake of people with less ability than me, especially playing on the switch. You can turn ‘partner chattiness’ down in the settings as well as bits of the UI, but if anything I don’t think they go far enough in this respect. If I’ve got a party member talking to me they might as well let me know there’s a ranged enemy up ahead or one with a shield that I need to change tactics for, which of course they don’t do in any setting.
Overall issa good game though I think. Definitely worth your time playing the demo at least. The thing that got me interested first of all was it being an HD-2D game without turn-based combat (Octopath Traveller I promise I will play you at some point) and in that regard it really does the job. Like I said before, it feels like a Zelda game but with a certain extra zing to it. Maybe in a couple boss battles’ time I will turn down the difficulty though.
English
#Offtopic
-
7 RepliesI'm only 2 hours in atm. Don't even have Faie yet, I've still got our creepy stalker princess Hueria as my companion. [i]BUT[/i] I did play the pre-release demo, and absolutely loved it, so I'm pretty sure I'm going to love it on a whole, too. [quote]Controlling both characters in real-time combat was always gonna be a bit hit or miss of an idea[/quote] This was actually my favorite part of the demo. I get why it can be frustrating at times, but I loved juggling them back and forth. Mind you, I didn't use Faie for combat as much as I did for utility. You mention wanting a dodge button, but (unless they removed it in the full game), you have one. It's Faie's teleport. I remember having some commands to send her to some auto positions which was really good for emergency teleports, and then you could also use teleports for sneak attacks, too. And of course, you have her sprint as well, which can carry you out of the way of danger. Though, I do remember spell swapping being a little bit of a pain, so if you relied on her for offense with the fire, I could see these going unused. I mostly used the teleport for combat, and the sprint for exploration. [quote]but coupled with you only being able to used ranged weapons in the 8 compass directionsbut coupled with you only being able to used ranged weapons in the 8 compass directions[/quote] This has definitely been my biggest complaint with the game so far. Especially coming from Noctuary, which has really good ranged combat, Elliot's feels so clunky. And, I mean, it's fine. Melee is your damage dealer, ranged is for utility (at least with the weapons I have), but it is a little annoying. [quote]Every 20 seconds someone is telling you there’s a chest over here or a path you can uncover with a bomb over there[/quote] Haha, while I get how it might feel handholdy, I loved this aspect. This was genuinely one of my favorite parts of the demo. I loved it so much [url=https://www.bungie.net/en/Forums/Post/264909521?sort=0&page=0]I made a thread about it[/url]. Even with creepy stalker princess Hueria, it's really felt like I'm on an adventure with someone, which many other video game companions never really did for me. Creepy stalker princess Hueria is kind of boring personality wise, but even so, things like her saying she's excited to see what's in that chest, or how she thinks that cat is cute really bring her to life. Let alone when she's eventually swapped out for the infinite bundle of sunshine that is Faie*. I think it's fun, and so far at least, she hasn't really said anything that's given away puzzles too much. She'll point out there's a switch on the ground, but not how to get the thing that needs to go on it. *impressions of Faie are based on the demo I'm really excited to keep going, though. It's been my most hyped game for a while.