So between artifacts, fragments, aspects, supers, weapons, armor, class abilities, all the perks and mods there are over 50 choices to make to setup a character. The pool of options for those 50 choices is huge. AI said just the combination of weapon roles and perks is over 80,000! Throw in 6 stats for armor, 300+ exotics, and now multiple types of armor with different benefits for wearing 2 vs 4 and the possible combinations to setup a character is in the millions if not billions. No wonder why people are afraid to start playing. I feel this too after playing for 10 years. The game only got more and more complicated overtime. I can understand why there is not enough vault space, something is always OP or out of balance, etc. BECAUSE THERE IS TOO MUCH TO CHECK!And then all the streamers have to tell us what to use because its just too complicated to figure all these combos out. And i need to watch three hours of video before i do anything if i want to succeed which just takes away time from playing. Then the meta always changes and resets these millions of combinations. The game became its own worst enemy by adding more and more. Thats why the peak and sweet spot was years ago. According to google, highest user base at launch was 2017 red war, and highest average player count was 2019 shadowkeep. Makes sense that those were sweet spots before getting more complex and free to play started with more options to keep people on longer but you lost us along the way destiny. Sure, some good changes since 2019 but not enough to keep the average user engaged with how complex things are.
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Its not as complex as it sounds, also don't rely on AI ever, ppl won't take you seriously. And the meta never really changes, mod options after the mod crunch comes down to ability energy or boss damage, thats pretty much it, the main factor is which ability, and which ability you choose usually has a pretty obvious set of fragments and aspects to use. Weapon perks might be more overwhelming till you realize it also comes down to ad clear or whatever the best flavor of damage is of that season. If anything dispite the number of "choices" we have very few of them make any sense to use, and the optimal selection is always whatever does the most AOE or single target damage. Bungie just does a terrible job of onboarding players in any sort of good or logical way.