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Destiny 2

Discuss all things Destiny 2.
Edited by blue: 2/26/2026 6:25:09 AM
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Temperature Check | Destiny Community

Let’s address the elephant now to avoid derailing the thread — yes, the game is in an uncertain transitional period and with Marathon on the horizon its future is rightfully being put into question. I’m conflicted — Destiny has been part of my life for many years. That said… As someone who mostly plays solo but has been dipping into Fireteam Finder lately, I’ve been thinking a lot about how differently we all experience the same game, so let’s do a temperature check… [b]About Loot[/b]: Loot has always been the backbone of Destiny’s replayability, but lately I’ve been questioning what actually keeps me engaged. Does loot quality and abundance impact your enjoyment? [i]If something proposes a unique use or buildcrafting opportunity I’m all in. Sadly, that hasn’t been the case for me recently[/i] Are you more interested by an indefinite grind or a finite grind? [i]The infinite hamster wheel is something I’ve seen many content creators lean towards but I’m curious about general community opinion.[/i] How much control over loot drops and quality would you like to see? [i]I personally would love to see crafting, progressive upgrades, and focusing moving forward.[/i] Would you prefer a more expansive and personalized loot system like Borderlands? [i] Drops are procedurally generated weapons (conceptually) on par with those from Destiny’s craftening incident. Every copy of Jakobs Revolver is personalized[/i] ;) [b]About Content[/b]: Where do you spend most of your playtime? Out of all featured Destiny content, what has least resonated with you and your expectations? Why? [i]I’m less interested in “this sucks” and more interested in why something didn’t land for you. Try to be constructive here.[/i] What was the last piece of content that positively subverted your expectations? What made it special? How do you feel about the Portal as a core ritual space? What additions or changes would make it more meaningful for general play and long-term grinding? Why or why not would you like to see Destiny 3? [b]About Community[/b]: Do you play alone or with friends / clanmates? Why do or don’t you engage with LFG? [i] Both PvP and PvE count here.[/i] What systems or ideas do you believe would encourage more player interaction across the game? [b]Closing Thoughts[/b]: Regardless of where the game is headed, the community shapes just as much of the experience as the content does. I’m not looking for doomposting or blind optimism, just honest perspectives — genuinely curious what keeps you logging in (or not). Appreciate anyone who takes the time to share!

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  • Edited by WifeAggro_AFK: 2/26/2026 6:52:45 AM
    Loot -Loot has lost it's purpose. This tiered system probably looked great on a white board and like many things Bungie F's up was poorly executed. Guns especially primaries are useless in activities with negative power deltas when abilities are so power crept they clear rooms with the press of a button. Controversal; but sunsetting was the right way to go cuz now we have power creep. They tried an incentive to utilize new gear with avant guarde and the community freaked out. Can't have a looter shooter w/o loot to chase. Can't have an MMO without some type of 'reset' or sunset without power creep. Content RaD team consistently perform well and deliver quality content. Bungie has dumped far too many resources into seasonal activities that are sunset or just out right boring. The portal itself isn't a bad idea as a side bar maybe; but they've dumped all their activities into it ruining what made 'Destiny', 'Destiny'. Having all these activities drop all the same small loot pool was short sighted.. Dropping the portal and tiered weapons without adding it to RaD content at launch was a huge mistep. Not investing into PVP a part of the game that can keep the game alive was grossly neglected. PVP has the abilty to keep things fresh. PVE AI can be learned and conquered with time; PVP is constantly evolving and every match plays differently. Game started going down hill when Bungie tried capturing a broader larger audience of low skill players. Vaulting old content, the content that helped onboard new players to D2 to the lore and story of the game was one of the biggest -blam!- ever. Community: I currenlty only play solo, with friends, with clan mates. I used to sherpa randoms a lot. At some point i was top 100 globally in sherpas for end game content years and years ago. Over time, players started wanting carries instead of learning, no mic anxiety players expecting to not have to communicate, the % of toxic, racist, plan old a holes started popping up more and more as the population dwindled- so i stopped. In the end; I still really enjoy this game, but it's gone from a hobbyiest game to a casual play occasionally game. That's a shame.

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